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Direct3D Line thickness...


graphicsdirectxdirect3dshader

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How do you upscale DirectX 11 textures?...


c++directxtexturesscalingdirectx-11

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XNA: How to get the BackBuffer RenderTarget...


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Shadow mapping: How to compute directional lights view and projection matrices...


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DirectX. Quaternion to left-handed 3x3 matrix...


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DispatchRays complains about (in)correct descriptor heap...


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Matrix mult order in Direct3D...


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Why does Windows only allow your GPU to use half of your RAM?...


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'dxerr9.h': No such file or directory...


c++cvisual-studio-2008visual-c++directx

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How to build a video wall with multi-streams...


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Parallel reduction with single wave...


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Is VK_FORMAT_A2B10G10R10_UNORM_PACK32 the equivalent of DXGI_FORMAT_R10G10B10A2_UNORM?...


graphicsdirectxvulkan

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how to decode data using MFVideoFormat_H264?...


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How do I take a screenshot with DirectX 11?...


c++directxdirectx-11

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Undesired End-Caps with StrokeStyle when using PathGeometry.Widen()...


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Can anyone suggest a good papers or articles on the architecture of graphics drivers?...


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Render pipeline output merge order...


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Generating vertices for a sphere...


c++3ddirectx

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HLSL Compiler error?...


directxhlsldirect3d

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How are you supposed to make the mip map images for block compressed formats?...


graphicsdirectxvulkanmipmaps

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I get a Seg Fault when releasing COM object (WICImagingFactory)...


c++comdirectxdirect2d

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What is the proper use of DXGetErrorString and DXGetErrorDescription?...


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Fullscreen Optimizations - How to tell when swapchain is being presented directly to display?...


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VC++: Weird compiler errors...


c++visual-studio-2010compiler-errorsdirectx

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How to resize DirectX window efficiently?...


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How to correctly share a texture from DX12 to OpenGL?...


c++opengldirectxinteropglfw

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What exactly is a constant buffer (cbuffer) used for in hlsl?...


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Disable switching fullscreen(alt+enter) in a Direct3D 11...


c++directxdirectx-11direct3ddirect3d11

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