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Forcing NVIDIA GPU programmatically in Optimus laptops...


c++directxnvidiaoptimus

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How to determine cause of DirectX 11 driver hang...


qtgraphicsdirectxdriverdirectx-11

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Some properties are missing in the DirectX 11 compared to the 9th...


c#shaderdirectxdirectx-11directx-9

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shaderdirectxdirect3d9

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Win32 API convert ID3D11Texture2D to cv::Mat...


c++opencvwinapidirectxtexture2d

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How can I render frames decoded by FFmpeg using hardware decoding with D3D11?...


c++ffmpegdirectxrenderdirectx-11

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Replacing PixelShaderCompile task with fxc.exe (necessitated by moving to VS2022). Getting same func...


directxhlslfragment-shadermsbuild-task

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unity3d, multiple render targets - different behavior in Direct3D/OpenGl...


openglunity-game-enginedirectxshadercg

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Full screen rendering on widescreen monitors...


opengldirectxrendering

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Using the ID3D11Texture2D pointer received from Unity in a native Rust plugin results in an error wh...


unity-game-enginerustdirectx

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Reading/writing off the end of a buffer...


shaderdirectxhlsl

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DispatchRays complains about (in)correct descriptor heap...


3ddirectxdirectx-12

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What is RHW in DirectX Vertex...


c++directxvertex

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Passing entire struct array to function...


directxpass-by-referencedirectx-9

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d3d12: when adding a constant buffer, the Output structure changes...


c++directxfragment-shadervertex-shaderdirectx-12

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Why is Captured Image Data All Zeros When Using DXGI Output Duplication and Direct3D?...


c#directxdirectx-11dxgi

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how to use tessellation in directx12?...


c++shaderdirectx

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What's the difference between WARP drivers, reference drivers and software drivers?...


directxdirectx-11

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how to fix CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH?...


c++directx

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Game Development in Delphi...


delphidirectxdelphi-xe

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Missing HLSL Debug Symbols with D3Dcompile in Visual Studio...


graphicsdirectxdirectx-11hlsldirect3d

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How to export symbols in rust binaries...


rustdirectxrust-cargodirectx-12

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Why does Map() fail on default texture despite UnifiedMemoryArchitecture and MapOnDefaultTextures...


c++directxdirectx-11direct3d11

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Direct2D CreateTextLayout() - How to get caret coordinates...


c++directxdirect2d

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How do tbuffers operate in DirectX?...


directxhlsldirectx-11

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How to use DXC on Shader Model 5?...


visual-studiodirectxhlsl

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ID3D11Texture2D to ID2D1Bitmap, is it possible?...


directxdirect3ddirectx-11direct2ddxgi

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How to smooth ugly jitter/flicker/jumping when resizing windows, especially dragging left/top border...


windowswinapiresizedirectxwindow-resize

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DXGI flip model locked to vsync...


windowsdirectxwindows-10directx-11directx-12

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Graphics - Multiple Buffering: Queued or last completed?...


openglgraphicsdirectx

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