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Is VK_FORMAT_A2B10G10R10_UNORM_PACK32 the equivalent of DXGI_FORMAT_R10G10B10A2_UNORM?...

graphicsdirectxvulkan

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how to decode data using MFVideoFormat_H264?...

winapivideodirectxh.264ms-media-foundation

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How do I take a screenshot with DirectX 11?...

c++directxdirectx-11

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Undesired End-Caps with StrokeStyle when using PathGeometry.Widen()...

directxsharpdx

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Can anyone suggest a good papers or articles on the architecture of graphics drivers?...

openglgraphicsdirectx3d

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Render pipeline output merge order...

graphics3ddirectx

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Generating vertices for a sphere...

c++3ddirectx

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HLSL Compiler error?...

directxhlsldirect3d

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How are you supposed to make the mip map images for block compressed formats?...

graphicsdirectxvulkanmipmaps

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I get a Seg Fault when releasing COM object (WICImagingFactory)...

c++comdirectxdirect2d

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What is the proper use of DXGetErrorString and DXGetErrorDescription?...

c++directx

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Fullscreen Optimizations - How to tell when swapchain is being presented directly to display?...

directxdirect3ddxgi

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VC++: Weird compiler errors...

c++visual-studio-2010compiler-errorsdirectx

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How to resize DirectX window efficiently?...

c++windowsvisual-c++directx

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How to correctly share a texture from DX12 to OpenGL?...

c++opengldirectxinteropglfw

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What exactly is a constant buffer (cbuffer) used for in hlsl?...

bufferdirectxconstantshlsl

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Disable switching fullscreen(alt+enter) in a Direct3D 11...

c++directxdirectx-11direct3ddirect3d11

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FPS drop in maximized/fullscreen window using DirectX12...

windowswinapidirectxdirectx-12

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SharpDX UWP Swapchain null reference upon Present...

c#uwpdirectxsharpdx

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DirectX distorted/stretched triangle render...

c++matrixgraphicsrenderingdirectx

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How to compile legacy source code with DirectMusic API?...

c++cwindowsdirectxdirectx-9

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How to upsample a depth texture under directX 12?...

directxdirectx-12

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Visual C++ 2005 can't find dxtrans.h despite the fact that it's in the first folder in my in...

visual-studiovisual-c++directxdirectx-9

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Directx draws images with lighter colors...

c++directxdirect2dwicdirect-composition

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Why computed prefilter radiance map looks different in opengl api comparing to dx11?...

c++openglgraphicsdirectxgpgpu

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How can I convert Stream to D3DImage using SharpDX 4.2.0?...

wpfdirectxsharpdxd3dimage

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Forcing NVIDIA GPU programmatically in Optimus laptops...

c++directxnvidiaoptimus

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How to determine cause of DirectX 11 driver hang...

qtgraphicsdirectxdriverdirectx-11

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Some properties are missing in the DirectX 11 compared to the 9th...

c#shaderdirectxdirectx-11directx-9

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How to read depth texture in DirectX 9 pixel shader?...

shaderdirectxdirect3d9

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