Search code examples
Render pipeline output merge order...


graphics3ddirectx

Read More
Generating vertices for a sphere...


c++3ddirectx

Read More
HLSL Compiler error?...


directxhlsldirect3d

Read More
How are you supposed to make the mip map images for block compressed formats?...


graphicsdirectxvulkanmipmaps

Read More
I get a Seg Fault when releasing COM object (WICImagingFactory)...


c++comdirectxdirect2d

Read More
What is the proper use of DXGetErrorString and DXGetErrorDescription?...


c++directx

Read More
Fullscreen Optimizations - How to tell when swapchain is being presented directly to display?...


directxdirect3ddxgi

Read More
VC++: Weird compiler errors...


c++visual-studio-2010compiler-errorsdirectx

Read More
How to resize DirectX window efficiently?...


c++windowsvisual-c++directx

Read More
How to correctly share a texture from DX12 to OpenGL?...


c++opengldirectxinteropglfw

Read More
What exactly is a constant buffer (cbuffer) used for in hlsl?...


bufferdirectxconstantshlsl

Read More
Disable switching fullscreen(alt+enter) in a Direct3D 11...


c++directxdirectx-11direct3ddirect3d11

Read More
FPS drop in maximized/fullscreen window using DirectX12...


windowswinapidirectxdirectx-12

Read More
SharpDX UWP Swapchain null reference upon Present...


c#uwpdirectxsharpdx

Read More
DirectX distorted/stretched triangle render...


c++matrixgraphicsrenderingdirectx

Read More
How to compile legacy source code with DirectMusic API?...


c++cwindowsdirectxdirectx-9

Read More
How to upsample a depth texture under directX 12?...


directxdirectx-12

Read More
Visual C++ 2005 can't find dxtrans.h despite the fact that it's in the first folder in my in...


visual-studiovisual-c++directxdirectx-9

Read More
Directx draws images with lighter colors...


c++directxdirect2dwicdirect-composition

Read More
Why computed prefilter radiance map looks different in opengl api comparing to dx11?...


c++openglgraphicsdirectxgpgpu

Read More
How can I convert Stream to D3DImage using SharpDX 4.2.0?...


wpfdirectxsharpdxd3dimage

Read More
Forcing NVIDIA GPU programmatically in Optimus laptops...


c++directxnvidiaoptimus

Read More
How to determine cause of DirectX 11 driver hang...


qtgraphicsdirectxdriverdirectx-11

Read More
Some properties are missing in the DirectX 11 compared to the 9th...


c#shaderdirectxdirectx-11directx-9

Read More
How to read depth texture in DirectX 9 pixel shader?...


shaderdirectxdirect3d9

Read More
Direct3D 11 and 2D : wrong display of a texture...


windowsdirectxdirectx-11hlsldirect3d11

Read More
Win32 API convert ID3D11Texture2D to cv::Mat...


c++opencvwinapidirectxtexture2d

Read More
How can I render frames decoded by FFmpeg using hardware decoding with D3D11?...


c++ffmpegdirectxrenderdirectx-11

Read More
Replacing PixelShaderCompile task with fxc.exe (necessitated by moving to VS2022). Getting same func...


directxhlslfragment-shadermsbuild-task

Read More
unity3d, multiple render targets - different behavior in Direct3D/OpenGl...


openglunity-game-enginedirectxshadercg

Read More
BackNext