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Rotation of a cube in a 3d space in unity...


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Look-at quaternion using up vector...


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dot product of two quaternion rotations...


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"Distance" (or angular magnitude) between two quaternions?...


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Squared Quaternion using AVX...


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In Unity engine, why are Quaternion & Euler angles uses different Chirality?...


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Is it possible for a quaternion to represent a rotation pass 180 degree?...


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three.js: Limiting camera's rotation...


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EigenLib) Eigen::Quaterniond * 3.0 not working?...


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How to make FromToRotation end with a desired up vector, similar to when using LookRotation?...


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Compensate IMU pan/tilt...


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Interpolate between two quaternions the long way...


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How do I get the orientation from a open3d.geometry.OrientedBoundingBox?...


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How to figure out Kalman Filter Rotation flip problem...


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Unity C# Pendulum withRotation...


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Quaternions and numerical stability...


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N-dimensional vector rotation...


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Spawn bullets in different directions (Unity/C#)...


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Unity rotating parent so that child's position matches with point...


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