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Cannot create shared texture in D3D9 from D3D11 when using dedicated GPU...


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There can be at most 65535 Thread Groups in each dimension of a Dispatch call...


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When updating a buffer bound to a Direct3D swapchain using CopyResource(), does the corresponding ma...


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Distorted Image Graphics Capture Api...


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Does the Indexed Instancing in the D3D12Bundles sample actually improve performance?...


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Direct3D 11 - The specified device interface or feature level is not supported on this system...


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Where I can find Microsoft.DirectX assembly to reference...


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Does Structured Buffers has special alignment constraints?...


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How to create a view for a Structured Buffer under DirectX 12?...


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Directx9 and Windows UAC Problem. How can I fix ground distortion?...


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DrawIndexed and multiple render targets...


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convert svg files to Bitmap using Direct2D in MFC...


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how to do a blocking wait for a compute shader with Direct3D11?...


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ERROR: Could not find a version that satisfies the requirement tensorflow-directml...


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RESOURCE_MANIPULATION ERROR #281 when calling ID3D11DeviceContext::CopySubresourceRegion to render v...


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Shared DirectX texture2D between UWP and win32 app...


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In which situations is it a good idea to prefer GDI over DirectX/OpenGL...


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D3D11CreateDeviceAndSwapChain Fails With E_ACCESSDENIED When Using Same HWND...


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Append Textures using HLSL...


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DirectInput analogue joystick range...


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Why use the same IDXGIFactory for Device and Swap Chain...


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Is DirectX 9 or DirectX 11 supported in C?...


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OpenGL and Direct3D...


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DirectX CMake includes break Windows.h...


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Prevent loop unrolling in shader program when using ANGLE...


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the type or namespace name 'directx' does not exist in the namespace 'microsoft'...


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How to get pixel color of Direct2D bitmap on SharpDX...


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