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Direct3D 11 and 2D : wrong display of a texture...

windowsdirectxdirectx-11hlsldirect3d11

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Win32 API convert ID3D11Texture2D to cv::Mat...

c++opencvwinapidirectxtexture2d

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How can I render frames decoded by FFmpeg using hardware decoding with D3D11?...

c++ffmpegdirectxrenderdirectx-11

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Replacing PixelShaderCompile task with fxc.exe (necessitated by moving to VS2022). Getting same func...

directxhlslfragment-shadermsbuild-task

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unity3d, multiple render targets - different behavior in Direct3D/OpenGl...

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Full screen rendering on widescreen monitors...

opengldirectxrendering

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Using the ID3D11Texture2D pointer received from Unity in a native Rust plugin results in an error wh...

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Reading/writing off the end of a buffer...

shaderdirectxhlsl

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DispatchRays complains about (in)correct descriptor heap...

3ddirectxdirectx-12

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What is RHW in DirectX Vertex...

c++directxvertex

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Passing entire struct array to function...

directxpass-by-referencedirectx-9

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d3d12: when adding a constant buffer, the Output structure changes...

c++directxfragment-shadervertex-shaderdirectx-12

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Why is Captured Image Data All Zeros When Using DXGI Output Duplication and Direct3D?...

c#directxdirectx-11dxgi

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how to use tessellation in directx12?...

c++shaderdirectx

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What's the difference between WARP drivers, reference drivers and software drivers?...

directxdirectx-11

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how to fix CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH?...

c++directx

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Game Development in Delphi...

delphidirectxdelphi-xe

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Missing HLSL Debug Symbols with D3Dcompile in Visual Studio...

graphicsdirectxdirectx-11hlsldirect3d

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How to export symbols in rust binaries...

rustdirectxrust-cargodirectx-12

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Why does Map() fail on default texture despite UnifiedMemoryArchitecture and MapOnDefaultTextures...

c++directxdirectx-11direct3d11

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Direct2D CreateTextLayout() - How to get caret coordinates...

c++directxdirect2d

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How do tbuffers operate in DirectX?...

directxhlsldirectx-11

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How to use DXC on Shader Model 5?...

visual-studiodirectxhlsl

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ID3D11Texture2D to ID2D1Bitmap, is it possible?...

directxdirect3ddirectx-11direct2ddxgi

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How to smooth ugly jitter/flicker/jumping when resizing windows, especially dragging left/top border...

windowswinapiresizedirectxwindow-resize

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DXGI flip model locked to vsync...

windowsdirectxwindows-10directx-11directx-12

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Graphics - Multiple Buffering: Queued or last completed?...

openglgraphicsdirectx

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DirectX 11 - Why constant buffers D3D11_USAGE_DYNAMIC are update by the CPU and not the GPU?...

c++windowsshaderdirectxdirectx-11

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DirectX 11 - Drawing multiple viewports RSSetViewports with an array of CD3D11_VIEWPORT...

windowswinapidirectxdirectx-11

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Triangle not appearing in DirectX 11 application...

c++directxdirectx-11

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