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DirectX12 Compute Shader Pipeline Question...

c++compute-shaderdirectx-12

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'redefinition of script' and 'type is ambiguous' errors...

unity-game-enginevisual-studio-codeshaderhlslcompute-shader

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Has anyone encounter this this stripping artifact during "RayTracing in one Weekend"?...

randomprecisionraytracingcompute-shader

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Webgl: Maintaining particle positions with mouse offsets in GPGPU...

vectorgame-physicsgpgpuparticlescompute-shader

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My Compute Shader doesn't have any outside effects...

c++openglglslcompute-shadershader-storage-buffer

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Compute shaders : How do you pass not-so-regular structures as parameters?...

c#unity-game-engineshadercompute-shader

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Unpack/Pack SNorm16 in HLSL compute shader...

unity-game-enginehlslcompute-shader

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trouble with using compute shaders for bevy 0.12...

rustcompute-shaderbevy

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Compute shader occlusion test only works with scene camera...

unity-game-engineshadercompute-shader

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Equivalent to float AtomicAdd in WebGPU...

javascriptcompute-shaderwebgpu

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How to churn different inputs using only single premade WGSL pipeline?...

gpushadercompute-shaderwebgpuwgsl

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Load raw texture data / Getting data from compute shader...

c#unity-game-enginehlslcompute-shader

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What's the point for compute shader to have local size in addition to work groups?...

openglgpgpucompute-shader

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Proper way to read from a texture in a compute shader which uses a storage texture...

texturesframebuffercompute-shaderwebgpuwgsl

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In a tree structure in Unity / C#, how do you sum calculated values from root to leaves using Comput...

c#unity-game-enginecompute-shader

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How to calculate average value by masked value/texture on GPU?...

graphicshlslcompute-shaderdirectx-12

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Vulkan Compute Shader: gl_GlobalInvocationID unexpected result...

vulkancompute-shader

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Compute Shaders - Integers >= 65535 Issue?...

c#unity-game-enginebuffermeshcompute-shader

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How do I reliably query SIMD group size for Metal Compute Shaders? threadExecutionWidth doesn't ...

macosgpgpumetalcompute-shader

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How to make the vertex buffer available to a compute shader...

directxdirectx-11compute-shadervertex-buffer

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sampler2D in compute shaders, compilation errors...

c++openglglslcompute-shaderopengl-4

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OpenGL Misreading UniformBuffer in ComputeShader...

openglbuffertransformcompute-shaderuniform

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Unity compute shader produces unexpected texture...

unity-game-enginehlslcompute-shader

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Why is Constant Buffer initialized in Compute Shader, but not in Pixel Shader?...

c++shaderdirectx-11fragment-shadercompute-shader

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Can I avoid exposing the kernel source code in Direct Compute?...

hlslcompute-shaderdirectx-12directcompute

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Issue with transforming a 3d point to screen coordinates...

c#unity-game-enginecompute-shaderprojection-matrix

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Why is my compute shader not adjusting the positions of all of the input particles? Vulkan/GLSL/C++...

c++glslvulkancompute-shader

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Shared memory with Metal compute shaders (how to access data outside of shared thread group memory?)...

image-processinggpgpumetalcompute-shader

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How to fix computer shader errors in Unity...

c#unity-game-enginecompute-shader

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DirectX 12 Basic Compute Sample...

c++compute-shaderdirectx-12

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