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How can I wait for host to GPU transfers but not GPU to host transfer?...

vulkan

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Why does early fragment tests need to be specified in shader if I write to a storage buffer?...

graphicsglslvulkan

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Is VK_FORMAT_A2B10G10R10_UNORM_PACK32 the equivalent of DXGI_FORMAT_R10G10B10A2_UNORM?...

graphicsdirectxvulkan

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How do I pass a 3D VkImage to a compute shader without the data changing?...

c++glslshadervulkan

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Why Vulkan VkVertexInputBindingDescription stride is uint32_t, but vkCmdBindVertexBuffers offset is ...

vulkan

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Difference between VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL and VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL...

graphicsvulkan

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Fence waiting on work from a different vkQueueSubmit call after being reset...

synchronizationvulkan

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Dynamic index in vk::binding(index, 0)?...

vulkanhlsl

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Getting linking error while testing to add vulkan shaderc in my project...

graphicsvulkan

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Vulkan is unable to detect Nvidia GPU from within a docker container when using the Nvidia Container...

dockerubuntunvidiavulkannvidia-docker

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Weird artifacts when rendering with Vulkan...

glsl2drenderingvulkan

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Write to same color attachment from multiple batches...

vulkanmemory-barriers

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no matching function for call to iterateAccessorWithIndex when using fastgltf...

c++vulkangltf

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Vertex shader and instancing, keeping some data computed for each vertex of one instance...

glslvulkanvertex-shader

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What use has the layout specifier scalar in EXT_scalar_block_layout?...

c++glslvulkan

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Is there a cross-platform way to determine if a device is powered via PSU or external battery in C?...

ccross-platformvulkanbattery

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Vulkan rendering to the same attachment set with multiple pipelines...

vulkan

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AVFrame with NV12 format breaks using D3D11 HW acceleration...

c#ffmpegdecodevulkandirectx-11

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Projection matrix causes vertical offset...

rustmatrixgraphicsvulkan

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Linux can't find my directories when linking...

c++linkervulkan

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How are you supposed to make the mip map images for block compressed formats?...

graphicsdirectxvulkanmipmaps

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How to limit the frame rate in Vulkan...

vulkan

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SDL_Vulkan_GetInstanceExtensions Fails With "Invalid Window", Any Ideas?...

cvulkansdl-3

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What is fragment slope?...

vulkandepth-buffer

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(WINDOWS 10) Emulator: emulator: ERROR: VkCommonOperations.cpp:496: Failed to create Vulkan instance...

androidemulationvulkan

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shaderc IncluderInterface, include fails?...

c++glslshadervulkan

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Why vkCreateInstance returns VK_ERROR_INITIALIZATION_FAILED although VULKAN is supported?...

c++unity-game-enginevulkan

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How to wait (vkCmdWaitEvents) 2 different events most efficiently in one cmd buffer?...

eventssynchronizationvulkan

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Is this the fastest way to transfer an image to GPU memory using Vulkan?...

graphicsvulkan

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What's the relation between image tiling and image layout?...

vulkan

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