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Depth biasing seems to be working for lines in Vulkan...


vulkan

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AVFrame with NV12 format breaks using D3D11 HW acceleration...


ffmpegdecodevulkandirectx-11

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Vulkan - Fragment shader doesn't seem to output anything to swapchain image...


vulkanfragment-shader

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how to debug errors that are not pointed out by the validation layer?...


vulkan

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Render pass compatibility...


vulkan

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Why do we use hashes when comparing memory is better for things like pipeline state?...


hashgraphicsvulkan

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Vulkan: dynamic rendering image transition...


c++linuxnvidiavulkan

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Why does vkAcquireNextImageKHR() never block my thread?...


graphicssemaphorevulkanvsync

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How do I extract texture data using Vulkan API at the extension/driver level?...


opengl-esvulkangpgpu

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Can I update one index in a 2d texture array while rendering with another index?...


vulkan

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Not sure what's wrong with this makefile?...


c++makefilevulkan

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When should I re-record a command buffer in Vulkan?...


vulkan

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Do bfloat types have any benefits over fp16 provided by VK_KHR_16bit_storage extension?...


gpuglslprecisionvulkanfloat32

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How to update texture for every frame in vulkan?...


graphicsrenderingvulkan

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Why is a single depth buffer sufficient for this vulkan swapchain render loop?...


graphics3dvulkan

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VulkanSDK Fetching the library with CMake...


cmakevulkanexternal-projectfetchcontent

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Getting linking error while testing to add vulkan shaderc in my project...


graphicsvulkan

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vkCmdTraceRays validation error with latest SDK...


vulkan

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How can I query all GPU texture formats using the Vulkan API?...


3dvulkan

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Why do we unmap memory right after copying to it...


c++memory-managementdynamic-memory-allocationvulkantexture-mapping

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Sync buffer between queue on Vulkan...


renderingvulkan

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VkInvalidateMappedMemoryRanges Usage...


cachingmemory-managementvulkaninvalidation

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gl_VertexIndex with VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP...


vulkan

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EnumerateInstanceLayerProperties does not return VK_LAYER_KHRONOS_validation layer...


c#vulkan

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Why prefer Non-SRGB format for vulkan swapchain?...


graphicsvulkan

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Write SSBO in VS and read from FS...


glslvulkanssbo

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Compute shader unexpected output to buffer...


c++vulkan

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compiler can't find vulkan's H264 codec header file...


c++vulkanfile-not-found

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Members of struct lose value when created by factory method...


ruststructscopevulkanash

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How to call vkCreateMacOSSurfaceMVK from Vulkan library?...


c++macoscocoavulkanmoltenvk

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