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Getting a proper rotation from a vector direction...

c#vectorxna

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XNA Content, compile or copy...

xna

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Random 2D Tile-Map Generating Algorithm...

c#algorithmxnaterrainprocedural-generation

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How do I implement word wrap?...

c#xnaword-wrapspritefontmeasurestring

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Dynamically compiling and running shaders from file in XNA...

c#xnahlslfragment-shader

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Is there a (XNA 3.1 "Effect.CompileFromFIle") equivalent for (XNA 4.0)?...

compilationxnaxna-4.0effect

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Game game and inheritance...

inheritancexna

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What is the benefit of using out/ref versus returning?...

c#.netxna

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Repeating portion of a Texture2D in a single SpriteBatch.Draw call...

xnamonogametexture2dtexture-atlas

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(XNA/MonoGame) Implementing the screen dragging camera movement...

xnamonogame

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Rotating a Camera in Microsoft XNA Framework (MonoGame)...

c#xnagame-developmentmonogamexna-4.0

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Using noise to generate marching cube terrain?...

c#xnaterrainvoxelmarching-cubes

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XNA Dispose function causes visual error when switching render targets...

c#xnagame-developmentmonogame

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How does this code perform 'Per Pixel Collision Detection'?...

c#xnacollision-detectionintersectionbounding-box

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How can I transform billboarded sprites into y-axis aligned billboarded sprites?...

c#openglxnamonogame

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C# XNA 4.0: How to get the tangent and binormal of the model?...

c#xnaxna-4.0

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XNA: Orthographic Projection that matches Screen Coordinates...

c#xnaprojectionorthogonal

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Drawing Ball Flight using XNA...

c#xnapath-finding

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Multiply Matrix and Vector4 XNA...

c#xnamonogame

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Black screen after rendering multiple video streams...

c#xnadirectshow

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How to use a Play Station 2 controller connected through USB port in XNA...

c#xnauser-inputjoypad

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Is there a way to check if Texture2D is currently not in use so I can execute SetData() on it?...

c#vb.netxna

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Game AI - Behavior Trees...

xnaartificial-intelligencebehavior-tree

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Is there an equivalent to the XNA framework for consoles other than XBox360?...

xna

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Basic (fake) raycasting on a 2D heightmap...

c#xnaraycastingterrainheightmap

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Programming AI to follow player and avoid obstacles XNA...

xnatilespath-findingpacman

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How does MathHelper's Smoothstep() fuction work, and how could I use it to animate things?...

c#.netxna

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How do I draw lines using XNA?...

drawingxnalinesprimitiveshapes

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How to open a textfile in XNA/monogame(beginner here)?...

c#filexnastreamreaderstreamwriter

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3D audio not working in 2D game after switching from XNA to MonoGame...

audio2dxnamonogamexna-4.0

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