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How do I take a screenshot with DirectX 11?...

c++directxdirectx-11

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AVFrame with NV12 format breaks using D3D11 HW acceleration...

c#ffmpegdecodevulkandirectx-11

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What am I doing wrong when loading a skeleton and animation?...

c++matrixdirectx-11assimpskeleton

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Blend two ID3D11Texture2D...

c++directx-11

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Disable switching fullscreen(alt+enter) in a Direct3D 11...

c++directxdirectx-11direct3ddirect3d11

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C++ Directx 11 Ambient Lighting...

c++shaderhlsllightingdirectx-11

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Understanding ID3D11Device and ID3D11DeviceContext...

c++directx-11

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How to determine cause of DirectX 11 driver hang...

qtgraphicsdirectxdriverdirectx-11

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How to correctly link Geometry Shader in DirectX11...

3drenderingdirectx-11hlslgeometry-shader

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Some properties are missing in the DirectX 11 compared to the 9th...

c#shaderdirectxdirectx-11directx-9

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Direct3D 11 and 2D : wrong display of a texture...

windowsdirectxdirectx-11hlsldirect3d11

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How can I render frames decoded by FFmpeg using hardware decoding with D3D11?...

c++ffmpegdirectxrenderdirectx-11

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Basic example for a CMake project definition using DirectX 11 on Windows 10?...

c++cmakewindows-10directx-11

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Take a screenshot using directx11 under c#...

c#screenshotscreen-scrapingdirectx-11dxgi

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CreateBuffer fails when adding an extra variable to cbuffer...

directx-11direct3d

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Render thick lines with instanced rendering in Directx 11...

directx-11

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Why is Captured Image Data All Zeros When Using DXGI Output Duplication and Direct3D?...

c#directxdirectx-11dxgi

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What's the difference between WARP drivers, reference drivers and software drivers?...

directxdirectx-11

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Missing HLSL Debug Symbols with D3Dcompile in Visual Studio...

graphicsdirectxdirectx-11hlsldirect3d

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Cube Rotation Only Triggered by Mouse Movement or Key Press...

c++windowsdirectx-11

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Unable to Display Cube in Direct3D Application...

c++directx-11direct3d

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DirectX::SpriteFont/SpriteBatch prevents 3D scene from drawing...

c++3ddirectx-11spritefont

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Qt 5.15, ANGLE: use DirectComposition, i.e. Flip Model SwapChain...

c++qtopenglqt5directx-11

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Why does Map() fail on default texture despite UnifiedMemoryArchitecture and MapOnDefaultTextures...

c++directxdirectx-11direct3d11

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How do tbuffers operate in DirectX?...

directxhlsldirectx-11

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ID3D11Texture2D to ID2D1Bitmap, is it possible?...

directxdirect3ddirectx-11direct2ddxgi

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Using the ONNX Runtime c++ api, is there a way to convert a cudaArray to an Ort::Value without leavi...

c++cudadirectx-11onnxonnxruntime

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Unable to see render when I use the .exe...

c++user-interfacewinapigame-developmentdirectx-11

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DXGI flip model locked to vsync...

windowsdirectxwindows-10directx-11directx-12

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Reading one row off texture color data instead of all rows in Silk.Net...

bufferdirectx-11.net-8.0silk

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