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Force a page constructor call on windows phone on back navigation...


c#xamlwindows-phone-8sharpdx

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How to create MipMaps in SharpDX Toolkit (2.5)...


c#toolkittexture2dsharpdxmipmaps

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SharpDX Content.Load<Texture2D>...


directx-11texture2dsharpdxdds-format

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DirectWrite.TextLayout transform matrix has no effect...


directxdirect2dsharpdxdirectwrite

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How to implement static batching like in unity in DirectX 11...


3ddirectxsharpdx

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Displaying camera preview using DirectX Texture2D causes oscillation on Windows Phone 8...


c#windows-phone-8thread-safetytexture2dsharpdx

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Quiet screeching sound from speakers when my program runs...


c#xnaaudiosharpdx

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SharpDX load a texture in Windows Phone 8...


windows-phone-8texture2dsharpdxdds-format

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Where does ReportLiveDeviceObjects report to?...


c#directxdirectx-11sharpdx

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Loading texture to GPU for shader processing in SharpDX...


c#windows-phone-8sharpdx

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Modelview Difference between GLSL and HLSL?...


c#glslhlslsharpdxmodel-view

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Direct3D 10 Hardware Instancing using Structured Buffers...


directxdirect3ddirectx-11directx-10sharpdx

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How to create bitmap from Surface (SharpDX)...


directx-11sharpdx

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SharpDx get Shader variable Names of Texture2D,SamplerState...


c#directx-11texture2dsharpdxmultitexturing

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Drawbacks of Hardware Instancing for "single instances"...


graphics3ddirectxhardware-accelerationsharpdx

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Using shaders for long computations without causing lag...


wpfdirectxgpusharpdxcompute-shader

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Right justify text using SharpDX/Direct2D...


c#drawingdirectxdirect2dsharpdx

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SharpDX / XAudio2 : Sending a SourceVoice through a SubmixVoice...


sharpdxxaudio2

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Uniform Parameter handle in SharpDx DirectX11 HLSL...


c#directxhandleruniformsharpdx

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How to seek to a position in milliseconds using XAudio2...


c#windows-runtimedirectxsharpdxxaudio2

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Can I code Windows 8 RT Games in C#...


c#xnawindows-runtimemonogamesharpdx

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SharpDX. Unsupported pixel format...


c#directxsharpdx

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Using XNA content pipeline with SharpDX game for Windows Phone 8...


windows-phone-8windows-phonesharpdxcontent-pipeline

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DirectX texture sharing: same data, different formats?...


directxsharpdx

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SharpDX: Create a D3D11.Texture2D from D3D10.Texture2D?...


directxsharpdx

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SharpDX: Initializing a Texture2D from a DataStream fails (though Texture1D works fine)...


c#directxtexturesdirectx-11sharpdx

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How can I use SharpDX.Toolkit to manage constant buffers for compute shaders?...


sharpdx

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Now that Xna is unsupported, what is a better choice?...


c#xnaslimdxsharpdx

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How to convert a pixel array to a dds...


c#xnasharpdx

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Resizing and position a SharpDX sprite...


c#directxtexturesdirect3dsharpdx

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