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Proggraming C++ and DirectX...


c++directx-10

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Why my pixels are not clipped against near/far planes...


directxdirectx-10

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Clear single viewport in DirectX 10...


directxviewportdirectx-10

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DirectX10 don't writes text...


textdirectxdirectx-10

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DirectX 11 Render To Texture...


c++directxgame-enginedirectx-11directx-10

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understanding z buffer formats direct x...


c++cdirectxdirectx-10

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Updating vertex buffer in Directx10 and 11...


c++directxdirectx-10

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Rendering with Directx10...


c++3ddirectxdirectx-11directx-10

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Why does this DirectX 10 "D3DXVec3Lerp" function return invalid numbers?...


c++directx-10lerp

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How to load another mesh in Directx 10...


c++meshdirectx-10

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Area Light Implementation with directx9 or DX11...


directxdirectx-11directx-9directx-10managed-directx

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How to run or compile DirectX 10 application in windows XP?...


windows-xpdirectx-10

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How to draw the heightmap onto the screen?...


graphicsdirectxsimulationdirectx-10

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Nearest Neighbour interpolation for Direct3D sprites?...


c++directxspritedirect3ddirectx-10

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DirectX 10 IDXGISwapChain::GetBuffer Multithread CTD Error...


c++multithreadingvisual-studiodirectx-10

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CreateTexture2D() fails when using DXGI_FORMAT_YUY2 as Format...


directx-10

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Dll injection overlay DirectX version...


c++directxdirectx-11directx-9directx-10

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Cannot open include file dplay8.h .No such file or directory...


directx-10

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How to add a for loop in a DirectX 10 project?...


c++for-loopdirectxdirectx-10

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Implement API to wait for d3d10 commands to finish...


graphicsdirectxdirectx-11direct3ddirectx-10

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Lights not working properly in Helix Sharp DX...


directx-11directx-9sharpdxdirectx-10helix-3d-toolkit

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DirectX 10 - Full object flashes, then draws only points...


c#sharpdxdirectx-10

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Odd behaviour when trying to create triangle using TriangleStrip Topologu...


directxdirectx-11directx-10

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D3DX10CreateTextureFromFile returns unknown error...


c++directx-10

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DX11 compatibility...


directxdirectx-11directx-10

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D3D D2D Interop on Windows 7...


c++-clidirectx-11direct2ddirectx-10directwrite

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Any way to find more detail about WARNING: ID3D10Buffer::SetPrivateData: Existing private data of sa...


directxdirectx-10

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DirectX11 / OpenGL only renders half of the texture...


opengltexturesdirectx-11directx-10

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Multiple subdivision of an icosahedron using HLSL Geometry Shader...


directxhlsldirectx-10geometry-shader

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How to load animaton on DirectX 10...


keyframedirectx-10

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