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Persistent data in a shader - GLSL...


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Texture stretching over sides of cube but not on front and back sides...


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What do the numbers in WebGL shader compile error message mean?...


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GLSL Rounded Rectangle Corners Are Stretched...


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GLSL input/output variables with same name in different sources...


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How to save fragment shader image changes to image output file?...


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Assistance in Debug OpenGL glsl Shader or Code using it...


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Pass data from std::vector to uniform array in glsl...


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FLOAT and UNSIGNED_INT textures in OGL at the same time...


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Random / noise functions for GLSL...


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Recursion in GLSL prohibited?...


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General Question: Are Shading Languages/shaders object-oriented?...


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