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Repeating portion of a Texture2D in a single SpriteBatch.Draw call...


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C# Returning Struct by ref results in copy...


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Unexpected result from raycasting engine...


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Select Area of Image in C# Monogame...


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2D Isometric depth sorting entities (only) formula not working...


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XNA Dispose function causes visual error when switching render targets...


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How can I transform billboarded sprites into y-axis aligned billboarded sprites?...


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Multiply Matrix and Vector4 XNA...


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how do I set the speed of animations?...


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.NET framework application takes 1m30s to start on a specific machine...


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What is RenderTarget?...


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Ray vs Rect collision detection not working properly...


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hero character jumping in monogame doesn't work...


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How do I make a random enemy spawner?...


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3D audio not working in 2D game after switching from XNA to MonoGame...


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XNA/MonoGame: Getting the Frames Per Second...


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Microsoft.Xna.Framework.Content.ContentLoadException on VideoPlayer in Microsoft.Xna.Framework.Media...


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Optimizing C# memory allocation...


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C# Monogame - handling mouse...


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C# Monogame Xamarin build gets stuck randomly in Visual Studio for Mac...


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Publishing C# project from Visual Studio 2015 invalid manifest...


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Problem with RenderTarget and Transformation Matrix in MonoGame...


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How to use or make "Effects" in monogame?...


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