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libGDX - make border around an image...


javatextureslibgdx

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OpenGL texture repeat artifacts...


javaopenglglsltexturesopengl-4

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C++ & SDL Texture wont load, but SDL_GetError() doesn't return anything...


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Does OpenGL image load/store require manual sRGB to linear conversions?...


imageopengltexturessrgb

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Does Directx11 support ASTC compressed textures?...


directxtextures

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Bind the same "texture memory" to textures with different dimensionalities...


opengltextures

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OpenGL textures are being rendered with weird interruptions...


opengltextures

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Blit from multisample textures to non multisample...


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Applying a pixel Shader to a texture within a sprite with SlimDX Direct3D9...


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Cocos2d - Problems with .pvr.ccz spritesheet (incorrect position, blurry) created with TexturePacker...


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Are texture coordinate range ends at the outer edges of edge texels?...


opengltextures

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LibGdx weird texture behaviour...


javaopenglgraphicslibgdxtextures

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Texture coordinates do not map correctly in Direct3D11 game engine...


texturesmeshdirect3d11uv-mappingcinema-4d

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OpenGL Image Load/Store 24-bit RGB images...


opengltexturesrgbopengl-4image-unit

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OpenGL ES 3.1 - Unable to create IMMUTABLE Textures with glTexImage2D...


c++texturesimmutabilityglteximage2dopengl-es-3.1

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Do CUDA texture object's support 3 channel textures?...


cudatextures

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in libgdx, how to create dynamic texture?...


dynamictextureslibgdx

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Render ByteBuffer LWJGL 3...


javatextureslwjglbytebuffer

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How to pan a texture programatically using gl_Position...


javascripttextureswebglopengl-es-2.0

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OpenGL: Wrapping texture around cylinder...


copengltextures

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Draw texture according to viewport and camera...


libgdxtexturesviewportorthographic

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Why isn't my compute shader doing anything?...


c#opengltexturescompute-shader

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Is it possible to use 2 textures (one on top of the other) as a Material without using custom Shader...


javascriptthree.jstexturesshader

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Error runtime update of DXT compressed textures with Directx11...


c++texturesdirectx-11unity-game-enginedxt

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Depth test inverted by default in OpenGL, or did I get it wrong?...


opengltransparencytexturesz-orderdepth-buffer

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Andengine texture have strange lines after pressing home and then resuming...


texturesandengine

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How to reference a texture with a string?...


unity-game-enginetexturestexture2d

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GLSL Procedural Texture...


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How to fill each side of a cube with different textures on OpenGL ES 1.1?...


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OpenGL: Render into FBO with depth attachment, while reading from same depth texture, with glDepthMa...


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