The older texture references in CUDA only support 1, 2, and 4 channel textures (e.g., I would pad RGB colors to RGBA). Do the new CUDA texture object's support a 3 channel texture?
(I currently don't have access to a newer nVidia card to try it with and the documentation started to make my eyes bleed looking for an answer).
In the general description of texture memory which applies to both texture references and texture objects, it states:
The texture object or the texture reference specifies:
...
The type of a texel, which is restricted to the basic integer and single-precision floating-point types and any of the 1-, 2-, and 4-component vector types defined in
char
,short
,int
,long
,longlong
,float
,double
that are derived from the basic integer and single-precision floating-point types.
So, no, 3-component vector types, even with texture objects, are not supported.