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I want to make a P2P networked (thinking about using mirror) game with unity, with no dedicated serv...


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Unity fails to build due to IL2CPP...


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Host switches to client camera - Unity NGO...


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'redefinition of script' and 'type is ambiguous' errors...


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why is there no extract method option in visual studio code?...


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Omit all Debug.Asserts in play mode...


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how to use DontDestroyOnLoad?...


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Whatever I do always get error : Keystore file exists but is empty In Unity...


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