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How to change received Argb32VideoFrame(or I420AVideoFrame) from Webrtc to Texture2D?...


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get compiled pixel shader bytecode from ID3D11PixelShader object...


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Mesh Optimization...


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Direct3D over Remote Desktop...


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D3D11 how to get the video chipset model...


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What function releases a ID3D11Texture2D?...


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How to properly render multiple 3D models in Direct3D11?...


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CreateComputeShader returns E_INVALIDARG when using doubles...


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Release memory aquired by CreateTexture2D()?...


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Is it possible to write to a non 4-bytes aligned address with HLSL compute shader?...


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How to render a 2D UI on top of a 3D scene before rendering the 3D scene?...


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Allocating memory for a texture...


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Sharing a texture between direct3d and opengl?...


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Does the backbuffer that a RenderTargetView points to automagically change after Present?...


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DirectX/C++ 3D Engine programming: Learn now, or wait for DirectX 12?...


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