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How to compile legacy source code with DirectMusic API?...

c++cwindowsdirectxdirectx-9

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Visual C++ 2005 can't find dxtrans.h despite the fact that it's in the first folder in my in...

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Some properties are missing in the DirectX 11 compared to the 9th...

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Passing entire struct array to function...

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DirectX 9 With No SDK Installed - How To Translate a D3DMATRIX?...

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Can I generate a random number inside a pixel shader?...

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Cannot create shared texture in D3D9 from D3D11 when using dedicated GPU...

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Emulating Direct3D9 fixed function pipeline in Direct3D11...

c++shaderdirectx-11directx-9lighting

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the type or namespace name 'directx' does not exist in the namespace 'microsoft'...

c#visual-studio-2010directxdirectx-9

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What do the three stars signify in this code for hooking the Direct3D EndScene call?...

c++directx-9

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Update directX texture...

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HRESULT 0x8876086c D3DERR_INVALIDCALL with DirectX9 pretty much following the documentation example...

c++directxdirectx-9

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Make 2D Sprite Face Camera Using Vertex Shader - DirectX 9...

c++matrixdirectxdirectx-9

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How can i convert Bitmap to memory stream?...

c#.netwinformsdirectx-9

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imgui is not rendering with a D3D9 Hook...

c++directxreverse-engineeringdirectx-9imgui

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difference between dx9 and dx11 mipmaps...

c++directx-11directx-9texture2dmipmaps

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DirectX 9 Vertex Buffer crashes program when using D3DUSAGE_DYNAMIC flag...

c++directx-9vertex-buffer

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Directx 9 Rotate Textured Vertex...

c++directx-9

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Upgrading an existing D3D9 SH3 project to SH4?...

directxhlsldirectx-9

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Fading a 3D object into the background, using D3D9, SH3 & HLSL...

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Copy data from Offscreen-plain to Render target...

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Cannot open include file "d3dx9.h"...

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Execution time: GetFrontBufferData, GetBackBuffer, GetRenderTargetData...

c++windowswinapidirectx-9

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Convert CONST D3DMATRIX to XMMATRIX...

directx-11directx-9directxmath

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How can I fix the error 0xc000007b in DirectX9 SDK...

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TEXCOORD0 in my HLSL shader always points to (0,0)...

directxhlsldirectx-9

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Shadow mapping with wrong results (HLSL, Shader model 3.0)...

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Mesh Optimization...

c++direct3ddirectx-9

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Declare d3ddevice global or pass into classes that require it?...

c++scopedirectx-9

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D3D9 CubeMap texture...

c++directx-9

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