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Using Hull shader and Domain shader breaks 2D shader...

c++shaderdirectx-11hlsldirect3d

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View frustum culling questions...

opengl3dcomputer-sciencecomputational-geometrydirect3d

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IDXGIFactory2::CreateSwapChainForHwnd fails...

directxdirectx-11direct3ddirect3d11dxgi

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Should CUDA stream be waited to be complete even if the output data are to be sent to OpenGL instead...

opencvopenglcudagpudirect3d

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Does ID3D11DeviceContext::DrawIndexed() have UB if I use 16 bit Indices with an Offset?...

directxdirectx-11direct3ddirect3d11

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Creating Root Signature failed after changing version 1.1...

direct3d

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C++ Qualified name is not allowed in member declaration...

c++error-handlingdirectxdirect3d

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Is there a maximum value for the volume depth of a render texture?...

unity-game-enginetexturesdirect3d

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D3D : hardware mip linear blending is different from shader linear blending...

c++gpuhlsldirect3d

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dx12) It takes too long to compile Shader...

c++directxhlsldirect3ddirectx-12

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Sampling problem when creating a variable rate shading surface texture with SUBRESOURCE_DATA...

c++direct3d

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Polygon Triangulation with Holes...

graphicsgeometrydirect3dtriangulationcgal

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Does unrolling a loop affect the accuracy of the computations within?...

unity-game-enginehlsldirect3dcompute-shaderloop-unrolling

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Mesh getting cut off...

c++shaderhlsldirect3ddirect3d11

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Meshes loaded via Assimp look distorted...

c++direct3dassimp

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Transparent Qt-widget and Ogre...

qtopengldirect3dogre

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Directx how to account for alpha blending in depth test...

3ddirectxdirect3dalphablendingdepth-testing

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How to use IDirect3D9 functions...

c++direct3d

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Why IDXGIAdapter cannot cast to IDXGIFactory?...

c++interfacecomdirect3ddxgi

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Draw RGB pixel array to DirectX-11 render view...

directxdirectx-11direct3ddirect3d11

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What does those D3DCOMPILE constants mean?...

hlsldirect3d

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I got error "Information not available, no symbols loaded for d3dcompiler_47.dll" from D3D...

windowswindowdirectxdirectx-11direct3d

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D3D Texture convert Format...

cudadirect3dpixel-shader

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Direct write to D3D texture from kernel...

c++cudadirect3dnvdeccuda-arrays

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How to get RGB byte array for the mouse cursor in win32?...

c++windowswinapigdidirect3d

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Is there a WinAPI message when a Windows UAC prompt is triggered?...

windowswinapiuacdirect3d

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How to change received Argb32VideoFrame(or I420AVideoFrame) from Webrtc to Texture2D?...

c#webrtcdirect3d

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directx-12 - How to use commandlist with multiple descriptor heaps?...

c++direct3ddescriptordirectx-12directx-descriptor-heap

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Converting text to mesh...

c++opengldirect3dfreetypeglyph

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ways for Direct2D and Direct3D Interoperability...

c++overlaydirect3ddirect2ddxgi

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