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Reuse matrix in glm?...

c++matrixglm-math

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Implicit casting similar types from separate libraries to work together seamlessly together in C++...

c++implicit-conversionglm-mathbulletphysics

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Why did some of my surfaces disappear after I added mesh objects?...

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OpenGL - First mesh disappeared after second mesh was added...

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OpenGL: Camera tilts sideways when I move it...

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How to move/pan OpenGL camera ONLY if right click is held down?...

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Trying to integrate 2 OpenGL programs. My circle does not appear in my other program the way I want...

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How do I get rid of the red line in my OpenGL circle...

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How to orient object towards point in 3D without undesired rotations along direction vector...

opengl3drotationorientationglm-math

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Efficient alternative to glm::rotate() with "up-" and "center-vec3" arguments?...

c++opengl3drotationglm-math

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object keep his distance around camera c++ opengl...

c++openglglm-math

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Quaternion to Matrix using glm...

c++openglglm-math

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"No matching function" error with call to function template...

c++templatesglm-math

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GLM fails to compile with g++/C++11...

c++c++11gccg++glm-math

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What is wrong with my definition? C++...

c++visual-studioglm-math

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glm::vec2 Not Allowing Operations...

c++compiler-errorsglm-math

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Use "custom" sin and cos in glm::rotate...

c++glm-mathtrigonometrymath.h

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Program compiling even though I don't include necessary headers?...

c++glm-math

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OpenGL - have object follow mouse...

c++openglcomputational-geometryglm-math

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GLSL getting location of fragment shader variable and put glm::vec3 data to glUniform3fv()...

openglglslglm-math

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OpenGL Rotation with vertices not working...

openglrotationglm-math

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glm::unProject appears to be mixing up the screen Y coordinate...

openglprojectioncoordinate-systemsglm-mathcoordinate-transformation

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How do you set the Bounds of glm::ortho based on scene max and min coordinates?...

openglmathglm-math

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opengl rotating an object individually with glm...

c++opengl3drotationglm-math

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glm precision qualifier...

c++openglglm-math

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c++ quaternion clarification...

c++openglglm-math

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OpenGL Perspective Projection Clipping Polygon with Vertex Outside Frustum = Wrong texture mapping?...

c++opengl-esembeddedglm-math

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glUniformLocation returns -1...

c++openglmatrixglm-mathuniform

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About glm quaternion rotation...

openglquaternionsglm-math

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How to animate and propertly intepolate a QML rotation transform in 3D...

c++qt3dqmlglm-math

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