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c++openglglm-math

Quaternion to Matrix using glm


I am trying to convert quat in glm to mat4.

My code is :

#include <iostream>
#include<glm/glm.hpp>
#include<glm/gtc/quaternion.hpp>
#include<glm/common.hpp>
using namespace std;


int main()
{
    glm::mat4 MyMatrix=glm::mat4();
    glm::quat myQuat;

    myQuat=glm::quat(0.707107,0.707107,0.00,0.000);
    glm::mat4 RotationMatrix = quaternion::toMat4(myQuat);

    for(int i=0;i<4;++i)
    {
        for(int j=0;j<4;++j)
        {
            cout<<RotationMatrix[i][j]<<" ";
        }
        cout<<"\n";
    }
    return 0;
}

When i run the program it shows the error "error: ‘quaternion’ has not been declared".

Can anyone help me with this?


Solution

  • Add the include:

    #include <glm/gtx/quaternion.hpp>
    

    And fix the namespace of toMat4:

    glm::mat4 RotationMatrix = glm::toMat4(myQuat);
    

    glm::toMat4() exists in the gtx/quaternion.hpp file, which you can see only has the glm namespace.


    Also as a side note, as of C++14, nested namespaces (e.g. glm::quaternion::toMat4) are not allowed.