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Calculate indices from a vector of vec3 objects by finding duplicate vertices...

c++openglglm-mathwavefront

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opengl drawing multipe objects from one vao...

c++openglglm-math

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Matrix multiplication - How to make a planet spin on it's own axis, and orbit it's parent?...

c++openglglm-math

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Cube doesn't render as expected when rotated...

c++openglmatrixglm-math

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How to rotate a cube by its center...

opengl3drotationglm-mathprojection-matrix

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Object rotation using keys...

c++openglrotationglfwglm-math

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Glm rotate object by time...

openglrotationglfwglm-math

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DirectX + GLM Depth Reconstruction issues...

directxshaderglm-mathdepth-buffer

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OpenGL make object face camera...

opengl-esrotationlinear-algebraglm-math

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OpenGL: Render to framebuffer as well as to display...

c++openglglfwglm-mathfbo

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Multiply vec3 with mat4 using glm...

c++glm-math

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glm::perspective explanation...

openglglm-math

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GLM: rotation matrix initialisation...

c++glm-mathrotational-matrices

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How do I get my OpenGL camera to point downwards?...

openglglm-math

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glm rotation does not according to model's new orientation...

game-engineglm-mathvulkan

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Clear a scale component from view matrix. Camera-independent scaling...

c++openglmatrixglm-math

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Bad results after transforming screen to 3D world coordinates with GLM + Answer...

c++opengl-es3drendererglm-math

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How to transform input coordinates in 2D Orthographic projection?...

openglmatrixgraphicsglm-math

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Combining(?) Quaterions Accurately from Keyboard/Mouse and other sources...

openglmathglm-math

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std::map key no match for operator<...

c++dictionarystlstdglm-math

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GLM: function taking degrees as a parameter is deprecated (WHEN USING RADIANS)...

c++game-engineglm-mathdegreesradians

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OpenGL perspective matrix to DirectX matrix?...

c++directxglm-math

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How to store and modify angles in 3D space...

c++rotationgame-physicsglm-math

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obb rotation calculation...

c++glm-math

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Register assignment operator for glm::vec3 based value type in Angelscript...

c++glm-mathangelscript

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Failed to overload glm::vec2 '<' operator...

c++operator-overloadingoperatorsoverloadingglm-math

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Multiply glm::vec3 with boost multiprecision float...

c++boostprecisionglm-math

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C++ Simple calculation outputting 0.0000000000000000 instead of 0.003333...

c++glm-math

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Compiling Multiple C++, getting uninitialized Vectors...

c++vectorglm-math

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Set matrix rotation in glm::mat4...

matrixrotationglm-mathfbx

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