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Direct3D 9 functions return value...

c++directxdirect3ddirectx-9direct3d9

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macro equal to function?...

c++winapidirect3ddirectx-9direct3d9

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how to convert XMMATRIX to D3DMATRIX in DirectX 9?...

c++directxdirectx-9direct3d9visual-c++-2012

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LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup...

c++directx-9lnk2019winmain

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Huge amount of same textured quads...

c++directxdirectx-9

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Texture repeating...

c++directxdirectx-9

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ACCESS_VIOLATION exception (0xC0000005) when using IDirect3DTexture9::LockRect...

c++directxtexturesdirectx-9

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Reflection off curved surface - HLSL...

shaderhlsldirectx-9

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Calculation for View Matrix in C++ DirectX 9...

c++matrixdirectx-9

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What is the best way to have lights in Direct3D 9...

directxdirectx-9direct3d9

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Game Crashing on Window Resize (Directx9)...

c++directx-9

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DirectX 9.0 (World Coordinates shifting my object(triangle) animation...

c++directxdirectx-9

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DirectX 9 Font libraries?...

c++windowsdirectxdirectx-9

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Modifying camera location based on keypress...

c++directx-9directinput

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Calculate a vector between 2 D3DXVECTOR3 independent of distance...

c++mathdirectx-9directiond3dx

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D3DXCreateTextureFromFile just returns a pointer rather than any decent message for me?...

texturesassertdirectx-9

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Can a pixel shader run more than once per pixel per draw call in DirectX 9?...

graphicsdirect3ddirectx-9pixel-shader

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Un/pack additional set of UV coordinates into a 32bit RGBA field...

graphicsshaderblenderhlsldirectx-9

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Restart primitive within single draw call (directx9)...

optimizationdirectxvbodirectx-9

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Canceling the translation due to scaling...

openglgraphics3ddirectx-9

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How to draw text in a scene?...

c++directxdirectx-9

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Simple Clipping in DirectX 9...

c++windowsdirectx-9

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How to create Managed DirectX Sprite that matches behavior of passing null to Microsoft.DirectX.Dire...

c#directx-9

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Complexity of sample methods HLSL. O(1), O(n)?...

directxhlsldirectx-11directx-9directx-10

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2D Matrix Transformation (with a Player and Ground)...

c++matrixdirectxtransformationdirectx-9

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DirectX in C++ how to render a different texture on two objects...

c++directx-9

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SlimDX/DirectX9/C# - How to access pixel-data in a Texture...

directxdirectx-9slimdx

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How to use function D3DXSaveSurfaceToFile() in C#...

c#directxdirectx-9

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Rendering a circle with a pixel shader in DirectX...

hlsldirectx-9pixel-shader

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Getting debug output from a crashed VS2010 application...

c++visual-studio-2010debuggingdirectx-9

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