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Load texture as RGB not sRGB in DirectX11 using WIC...


c++directxdirectx-11wicsrgb

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Shader does not get Vertex data except position, texcoord, normal...


shaderdirectx-11

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Convert CONST D3DMATRIX to XMMATRIX...


directx-11directx-9directxmath

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Why is my constant buffer not being updated?...


c++directx-11hlsl

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How is constant buffer variables got matched between C++ code and shader code?...


unity-game-enginedirectx-11

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Compute Shader execution time between DirectX11 and OpenGL...


c++opengldirectxdirectx-11

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DirectX 11 Tesellation Shader Not Working...


c++directx-11hlsl

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How to use multiple shader states?...


c++directx-11

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How to create Texture2D with CreateExternalTexture and a pointer passed from C++ library?...


c#c++unity-game-enginetexturesdirectx-11

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Creating or Updating DirectX11 texture gives Access Violation Exception...


c++directx-11texture2d

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Read groupshared variables back to cpu memory...


unity-game-engineshaderdirectx-11hlslcompute-shader

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ImGui Window doesn't show on DLL Injection...


c++directxdirectx-11imgui

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DirectX and DirectXTK translation limits...


directxdirectx-11direct3d

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How to copy the RTV output to the side of a cubemap?...


directxdirectx-11hlsl

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Where do you usually have your DirectX SDK folder?...


windowsvisual-studio-2013directx-11

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Vertex Shader - Pixel Shader linkage error Despite Matching Input/Output...


directxdirectx-11hlsl

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Unable to figure out StructuredBuffers in DirectX11...


c++directxdirectx-11hlsl

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Get new connected display via existing IDXGIDevice...


c++directxdirectx-11dxgi

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D3D11 DirectXTK Spritebatch fullscreen issues...


c++directxfullscreendirectx-11directxtk

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Avoiding DirectXMath XMStore/load...


c++directxdirectx-11directxmath

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Suspending(), Resuming(), Closed() and Uninitialize() are not being called in IFrameworkView...


winapidirectx-11

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Accessing Index buffer in shaders (Directx 11)...


c++shaderdirectx-11hlsl

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Textures do not get accessed properly in pixel shader (DirectX11)...


shaderdirectx-11hlslpixel-shader

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SV_PrimitiveID and primitives in direct3D 11...


directx-11hlslprimitive

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What function releases a ID3D11Texture2D?...


winapidirectxdirectx-11direct3ddirect3d11

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Mixed Reality WebRTC - Screen capturing with GraphicsCapturePicker...


c#uwpwebrtcdirectx-11hololens

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UE4 capture frame using ID3D11Texture2D and convert to R8G8B8 bitmap...


c++bitmapdirectxunreal-engine4directx-11

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DirectX11: Read stencil bit from compute shader...


graphicsdirectx-11compute-shader

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Fundamental differences between d3d11.lib and d3dx11.lib...


directxlibrariesdirectx-11

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DirectX 11 How process an image from sharedHandle on the GPU...


c++shaderdirectx-11

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