Suppose I have a packed struct:
typedef struct packed {
logic a;
logic [7:0] b;
bit [7:0] c;
logic [7:0] [31:0] d;
} my_struct;
And I want to pass it into a C function:
import "DPI" context function int my_dpi_function (input my_struct data);
How do I read values on C side?:
int my_dpi_function (void* data)
{
... ?
return 0;
}
The type you need is defined in the svdpi.h
header:
svLogicVecVal
So, you need something like:
int my_dpi_function (svLogicVecVal* data)
{
...
return 0;
}
svLogicVecVal
is itself a struct. It has two fields - aval
and bval
(or sometimes, eg in Cadence, a
and b
). From svdpi.h
:
typedef struct t_vpi_vecval { #ifdef P1800_2005_VECVAL uint32_t a; uint32_t b; #else uint32_t aval; uint32_t bval; #endif } s_vpi_vecval, *p_vpi_vecval; #endif /* (a chunk of) packed logic array */ typedef s_vpi_vecval svLogicVecVal;
The aval
and bval
fields are encoded thus (the so-called "canonical representation"):
bval aval | 4-state verilog value
----------|----------------------
0 0 | 0
0 1 | 1
1 0 | X
1 1 | Z
So, you can access the aval
and bval
fields in your C. It turns out that for vectors wider than 32-bits, the most-significant 32-bit word is at the highest pointer address.
https://www.edaplayground.com/x/2k33
SV
module test;
typedef struct packed {
logic a;
logic [7:0] b;
bit [7:0] c;
logic [7:0] [31:0] d;
} my_struct;
import "DPI-C" context function int my_dpi_function (logic [272:0] data);
initial
begin
automatic my_struct data = '{1'b0,8'hAA,8'h55,256'h0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF};
$display("%h",data);
my_dpi_function (data);
end
endmodule
C++
#include <iostream>
#include <iomanip>
#include <svdpi.h>
using namespace std;
extern "C" int my_dpi_function (svLogicVecVal* data) {
data+=8;
cout << "# C++: ";
for (int i=0; i<9; i++)
cout << std::hex << std::setw(8) << std::setfill('0') << (data--)->aval;
cout << "\n";
return 0;
}