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Why is my diffuse/specular lighting not working?...


opengllightingspecular

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Blender 2.8 to ThreeJS GLTF Specular...


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Phong lighting: add specular lighting separately or with ambient and diffuse?...


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How to handle lightning (ambient, diffuse, specular) for point spheres in openGL...


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Removing lines with crossed info of columns from data frame comparing two colums...


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Why does my shader produce incorrect specular results? [DX11]...


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Specular Lighting breaks at origin (0, 0, 0)...


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Specular highlights depend on camera distance...


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Trouble with Specular Lighting in OpenGL...


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Not so smooth shading...


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Specular lighting appears on both eye-facing and rear sides of object...


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Logic of reflecting light for 3D specular reflections...


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opengl shader directional lights specular reflection increasing with distance...


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OpenGL shimmering pixels artifact...


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Strange specular results from GLSL phong shader...


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Matlab calculate reflection of Vector...


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GLSL/OpenGL 2.1: Specular Lighting using Uniforms...


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How do I send information to an HLSL effect in DirectX 10?...


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Directx9 Specular Mapping...


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