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unable to draw on texture rendertarget (d3d11)...


direct3dsharpdxrender-to-texture

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How can I sync two Xaudio2 Streaming SourceVoices...


c#sharpdxxaudio2

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How do I pass float array pointers to Volumemeter...


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Use SharpDX compiled from source?...


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How to Dispose SharpDX objects...


c#.netdisposesharpdx

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Is there a SharpDx Template, for a Windows Universal App?...


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Last vertex in vertex buffer not being set...


graphicsbufferdirectx-11sharpdx

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How can I draw a transparent 3D object with the SharpDX Toolkit?...


c#direct3dsharpdxdirect3d11

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Projecting a 3D point to a 2D screen position issue...


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SharpDX D3D11 VertexElement Format Mismatch?...


hlsldirectx-11vertex-shadersharpdx

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AssetNotFoundException in SharpDX...


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Class not registered errors with sharpDX...


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How to use a font from a file in SharpDX?...


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How to display a bitmap in SharpDX?...


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SharpDX and setting one color as transparent (directx9)...


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Collision Detection with rotated sprites SharpDX...


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SharpDX : edit shader fx file while application is running...


visual-studiodirectx-11sharpdx

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Error in playerindex...


c#xnasharpdx

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SharpDX: Method not found 'get_BufferPointer()'...


c#c++graphicsdirectx-11sharpdx

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Exception of Texture2D.FromMemory() in SharpDX code...


c#directxsharpdx

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NuGet package (SharpDX) fails to install with error in VS2012...


c#visual-studio-2012nugetsharpdx

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Moving from SlimDX to SharpDX - Effects...


c#.netslimdxsharpdx

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C# SharpDX - from Control to Fullscreen DXGI_ERROR_INVALID_CALL...


c#.netdirectxsharpdx

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SharpDX Not Implemented Exception...


c#.netdirectxsharpdx

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Wrong result, drawing a cube in SharpDX...


c#shaderdirectx-11sharpdxperspectivecamera

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Including a .targets file in the universal app shared project to include a custom build action...


windows-8.1windows-phone-8.1sharpdxwin-universal-app

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How does one use a memory stream instead of files when rendering Direct2D images via SharpDX?...


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How do I call Trim with SharpDX?...


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DrawingSurfaceBackgroundGrid leaking memory in Windows Phone 8?...


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Perspective Projection Matrix appears to have incorrect FOV...


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