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Move in direction of rotation in opengl...


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Smooth character rotation...


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Moving object to touch x y...


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Java - Diagonal Movement...


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determine how many points one can travel given obstacles...


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Movement in Java games without pathfinding...


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Movement of turtles between nodes following the shortest path...


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Dijkstra's Algorithm Ineffeciencies on a Hex Grid, C#, Unity3D...


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Adjacency-List Paths in Scala...


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Randomised Path on graph - set length, no crossing, no dead ends...


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How would I implement navmesh pathfinding into this AI following code. C# Unity...


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Calculate the number of steps to reach another square from a square in a grid and use it for the h c...


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Detecting movement range with array...


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Path Finding (2D Array)...


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Getting a matrix for a Maze; Python...


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Creating a complete list of valid paths via recursion...


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How Do I avoid objects while following a random path? Unity 2d...


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How To Share Code W/ Other Devs? (And naming)...


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Making dungeon map generator: stuck with doors...


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Highlight a path in a grid...


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Can Dijkstra's Algorithm work on a graph with weights of 0?...


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Algorithm for finding the best routes for food distribution in game...


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Error with custom struct: "VS 2015 error C2678: binary '<': no operator found which ...


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A* pathfinding - Euclidean distance heuristic behaving worse than Diagonal distance...


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A* Pathfinding Needs to go around corner, not through them...


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Why does A* algorithm find the an optimal path without visiting all the nodes?...


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Does admissibility even matter in A* search if the heuristic function overestimates in a consistent ...


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Pathfinding Algorithm For Pacman...


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How do you use a Bidirectional BFS to find the shortest path?...


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Maximum bounty from two paths through a rectangular grid...


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