Here is my code for moving in the four cardinal directions:
if (Input.GetKeyDown(KeyCode.RightArrow)){
transform.forward = new Vector3(0f, 0f, 1f);
}
else if (Input.GetKeyDown(KeyCode.LeftArrow)){
transform.forward = new Vector3(0f, 0f, -1f);
}
else if (Input.GetKeyDown(KeyCode.DownArrow)){
transform.forward = new Vector3(1f, 0f, 0f);
}
else if (Input.GetKeyDown(KeyCode.UpArrow)){
transform.forward = new Vector3(-1f, 0f, 0f);
}
My character instantly rotates in the four directions of travel The problem I'm having is trying to figure out how I can smooth out inbetween directions. What I'm trying to say is, if the character is pointing north and you push the button to go west, instead of instantly turning west, I would like to see the character rotate smoothly in degrees to the westward direction.
Ive search and tried tutorials, but none of them worked. Any solution?
Take a look at the Slerp function. This will probably do what you want.
http://unity3d.com/support/documentation/ScriptReference/Quaternion.Slerp.html
Simple example:
newdir.y=-135; // depends on which axis you want to turn...
transform.rotation = Quaternion.Lerp(transform.rotation, newdir, Time.deltaTime * smoothSpeed);
So you basically get the Quaternion of your current rotation. Copy that in a new Quaternion and increase or decrease the the rotation on one or more axis.