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Platforming physics bouncing glitch C++...


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Forever moving ball...


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Chipmunk / Box2D tutorials that DON'T involve cocos2d...


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Gravity simulation for a ball...


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Multi-dimensional bounding box collision detection...


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How to combine local lighting with reflections and refractions?...


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AS3 - How do I find where a line collides with a rectangular object?...


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How to detect wether an Object came to sleep at a specific position?...


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hit ground values for 2d Jump 'n' e. g. groundline...


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How to get a 3D point on a plane (which is represented as normal and offset from origin)?...


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Ray refraction and how to keep track of the environment type?...


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