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Velcro Physics: Collisions should rotate body, but not move it...


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Which Box2D-like physics engine parameters need pixel conversion?...


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How can I add MonoGame.Framework to the Farseer Physics for MonoGame project in Xamarin?...


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C# Monogame & Farseer Physics: Collisions...


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How to calculate distance between a fixture and a point in Box2D/Farseer?...


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Gravity issue using Farseer Physics...


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choppy/ Laggy sprite animation using Farseer Physics...


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Are BodyDef / FixtureDef available in Farseer Physics?...


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When can a Box2D/Farseer contact have FixtureA and FixtureB as null?...


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BayazitDecomposer inaccessible when upgrading from Farseer 3.3.1 to Farseer 3.5...


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Is there a possibility of storing Box2D/Farseer Body object without World object?...


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Why does Box2D/Farseer EdgeShape have 4 vertices defined?...


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How to determine if Box2D fixture or shape is solid?...


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Simulating fragment of the world in Box2D/Farseer...


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Farseer and double precision...


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Body not rotating to face downward with gravity...


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How to start, where to learn ( Farseer )...


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Fixed Revolute Joint in farseer 3.5...


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Farseer setup in Visual studio to work with C# and XNA...


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how to make texture2d from just point array.(XNA, Farseer Physics Engine)...


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XNA Farseer. Raycast is going through shapes...


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XNA - Farseer Physics 3.5 - Collision Detection Issues - No/Zero Gravity - Space Game...


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Apply gravity to individual objects in Farseer Physics...


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