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Velcro Physics: Collisions should rotate body, but not move it...

xna2dgame-physicsmonogamefarseer

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Porting C# code. Is this a reference to a global object?...

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Farseer (Box2D) - Increasing max world size by using doubles or decimals rather than floats?...

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Farseer/Box2D Rectangles going crazy after hitting floor...

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The property or indexer 'FarseerPhysics.Dynamics.Body.IsSensor' cannot be used in this conte...

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MonoGame trying to use Farseer. Error: Could not load assembly - doesn't exist in the Mono for A...

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Box2D Farseer Physics Center of Mass and origin inconsistent...

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MonoGame with Farseer physics engine. Can't locate at bottom...

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Which Box2D-like physics engine parameters need pixel conversion?...

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How can I add MonoGame.Framework to the Farseer Physics for MonoGame project in Xamarin?...

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C# Monogame & Farseer Physics: Collisions...

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How to calculate distance between a fixture and a point in Box2D/Farseer?...

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Gravity issue using Farseer Physics...

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choppy/ Laggy sprite animation using Farseer Physics...

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Are BodyDef / FixtureDef available in Farseer Physics?...

xnafarseer

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When can a Box2D/Farseer contact have FixtureA and FixtureB as null?...

c#c++box2dphysicsfarseer

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BayazitDecomposer inaccessible when upgrading from Farseer 3.3.1 to Farseer 3.5...

c#xnafarseer

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Is there a possibility of storing Box2D/Farseer Body object without World object?...

c#c++box2dfarseer

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Why does Box2D/Farseer EdgeShape have 4 vertices defined?...

c#c++box2dfarseer

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How to determine if Box2D fixture or shape is solid?...

c#c++box2dfarseer

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Simulating fragment of the world in Box2D/Farseer...

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Farseer and double precision...

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Body not rotating to face downward with gravity...

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How to start, where to learn ( Farseer )...

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Fixed Revolute Joint in farseer 3.5...

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Farseer setup in Visual studio to work with C# and XNA...

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how to make texture2d from just point array.(XNA, Farseer Physics Engine)...

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XNA Farseer. Raycast is going through shapes...

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XNA - Farseer Physics 3.5 - Collision Detection Issues - No/Zero Gravity - Space Game...

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Apply gravity to individual objects in Farseer Physics...

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