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Ray-Triangle Intersection C++...

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Has anyone encounter this this stripping artifact during "RayTracing in one Weekend"?...

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Is there a way to traverse an OptiX 7 acceleration structure to find the geometry closest to a given...

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Raytracer Reflection: object is dimmed, not reflective...

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How to find refraction vector from incoming vector and surface normal?...

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Testing whether a line segment intersects a sphere...

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How can you invoke a MetalPerformanceShadersGraph directly from Metal Shaders?...

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Torus intersection formula for raycasting?...

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Recursion in GLSL prohibited?...

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How to calculate a ray plane intersection...

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How is the ray_color(...) (ray trace function) correct from the "Ray Tracing in One Weekend: Pa...

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How can I send large arrays of objects to a fragment shader using WebGL2?...

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How to convert raw RGB luminance using OCIO...

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Ask for resource about fast ray-tracing algorithm...

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SYCL - Cannot find the origin of memory corruption...

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BVH structure not working in shaders but work in cpp code...

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Ray tracing, translucent sphere has a dot in centre...

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Render only the front faces of 3D objects in a raytracer...

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Occlusion estimation in pointcloud using pcl voxelgridOcclusionEstimation...

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Implementing a Simple Caching Mechanism in Python for Ray Tracing...

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Implementing Frustum Culling in Python Ray Tracing Camera...

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Efficient Rendering Optimization in Ray Tracing - Avoiding Full Scene Rendering...

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Creating a window just to get its framebuffer?...

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Spherical coordinate system and rotation transformation. in c...

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Ray bouncing: How to invert a velocity vector to represent a perfect bounce?...

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RayCasting in Box2D?...

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How does GLM achieve quaternion crossing and normalization?...

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Determine if point is inside triangle in 3D...

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VK_KHR_ray_tracing_pipeline supported by which AMD GPUs on Linux?...

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It is possible to render a mobius strip with a raytracer?...

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