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How do I use a Direct3D 11 pointer wrapped in ComPtr to get a 11.1 interface?...


c++windowsdirectxdirect3d

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E_INVALIDARG One or more arguments are invalid. - CreateDevice...


c++windows-8directx

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SurfaceImageSource and IDXGISurface BackBuffer size mismatch...


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How to convert XMFLOAT3 to const float *pData?...


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Rendering Textured Terrain With SharpDX Toolkit...


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Can't find directx library...


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Shader reflection : variable name?...


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Playing music with Media Engine on Windows 8...


c++windows-8c++-clidirectxdirectx-11

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C++ Direct X sprite class, problems with vector...


c++directxspritevector

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Problem downloading the last DirectX SDK...


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DirectX: Passing a array pointer to vertex structures...


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DirectX on WPF Geometry...


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Displacement shader rendering issue (back drawn on top of front)...


directxshaderhlsldirectx-11sharpdx

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IDirectDrawSurface7::Blt - NULL pointer for source surface...


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VS2013: Platform Toolkit doesn't include Windows SDK...


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CreateWindow argument type error...


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Sampling a texture within vertex shader?...


directxhlsldirectx-11sharpdx

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Why do my squares do this (index buffer issue)?...


c++directxbufferindicesdirect3d11

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DirectX: Drawing a cube from struct array...


c++directxrendergame-enginecube

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Problems with GetCursorPos...


c++windowswinapidirectx

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Ogre::SceneManager::setAmbientLight doese not work...


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DirectX 10 3D scene disappears with 2D drawing...


c++3ddirectx2ddirectx-10

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Optimization of If statement in a Loop...


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Rotating in Managed DirectX...


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c++ DirectX 11 - 3rd person camera...


c++cameradirectx

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Draw Direct To Screen With CUDA/OPENCL...


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c++ reading (.cso) compiled shader object returning \0...


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Quaternion-Based-Camera unwanted roll...


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find out which polygon were front facing (drawn) after the rasterization stage...


directxhlsldirectx-11

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C++ DirectX 9.0 Sprite Alpha Blending Not Showing...


c++directxspritealphablending

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