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Creating a texture from a image in DX 12 VC++...


c++visual-c++directxmanaged-directxdirect3d12

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System.Convert.ToDouble(decimal) giving two different answers...


c#precisionmanaged-directx

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Fake multi-monitor fullscreen in monogame: form can't be big enough...


c#windowsmonogamemanaged-directx

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Why this code throws System.ExecutionEngineException...


c#exceptionmanaged-directx

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Combine multiple small texture into large texture...


c#directxtexturesmanaged-directx

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(Computer graphic) Getting mouse coordinate after translate and rotate the world matrix...


c#directxdirect3dmanaged-directx

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Managed DirectX: Specifying the Depth (Z-Order) of Sprites containing Texture and Text...


c#directxspritemanaged-directx

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Area Light Implementation with directx9 or DX11...


directxdirectx-11directx-9directx-10managed-directx

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How to play a wave file using SlimDX.DirectSound?...


c#-4.0directxslimdxmanaged-directx

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How to get started with DirectInput from a Visual Studio 2013 C# solution on Windows 8.1?...


c#visual-studio-2013directxsharpdxmanaged-directx

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Rotating in Managed DirectX...


.netmatrixrotationdirectxmanaged-directx

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What are the basics for switching from DirectX to SlimDX?...


c#visual-studio-2010visual-studio-2012managed-directx

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3D graphic frameworks for C#...


c#directxmanaged-directx

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Managed DirectX...


directxmanaged-directx

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Managed Direct3D: Lock entire Vertex Buffer...


directxdirect3dmanaged-directx

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SlimDX DirectInput Initialization...


c#directxslimdxmanaged-directxdirectinput

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Issue with transparency while drawing with RenderToSurface...


xnadirectxrender-to-texturemanaged-directx

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How do I include the .NET and Managed DirectX runtime dependencies in my VS 2010 Project?...


.netvisual-studio-2010dependenciesmanaged-directx

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Transparency between RenderToSurface...


c#directxmanaged-directx

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Getting hardware GUID for video adapter in C#...


c#.netadaptermanaged-directxsetupapi

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Quick code to get a WPF Visual to DirectX Texture (performance wise)...


.netwpfmanaged-directx

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Is Managed implementation of DirectX discontinued...


managed-directx

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Error calling C++/CLI constructor from C#...


c#c++-clislimdxmanaged-directx

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C#: Unable to create DirectX device. Neither Hardware type or Software type works...


c#directxdevicemanaged-directx

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DirectX Z-Buffer Issue...


c#xnadirectxmanaged-directxzbuffer

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Flickering Mesh Problem: DirectX HLSL...


c#hlslflickerdirectx-9managed-directx

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Imposing limitations on 4-point image transformation...


c#image-manipulationtransformmanaged-directx

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Simple HLSL glow/blur effect in DirectX9...


c#hlslmanaged-directxdirectx-9glow

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DirectX 9 - Create device and render to texture inside DLL?...


c#dlldevicedirectx-9managed-directx

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Not able to get stencil to work...


direct3dmanaged-directxstencil-buffer

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