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COM object releasing function gives error when passing a "IUnknown * &" as parameter...

c++pointerscompass-by-referencedirectx-9

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If IDirect3DStateBlock9 persist after device lost or reset?...

directxdirectx-9

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Set Texture Addressing Mode to border color in DirectX9...

c++directxtexture-mappingdirectx-9

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Why does the DirectX Device Present hook not work in detours?...

c++windowsx86directx-9detours

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Black screen when trying to run DirectX application...

directxdirectx-11directx-9

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Why Microsoft put restriction for locking Depth Buffer with Format other than D16_Lockable and D32_L...

directxdirectx-9

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Having trouble moving a reticle around the screen while following Chili's Beginning DirectX tuto...

visual-c++directx-9

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vertex normal for triangles of dodecahedron...

3ddirectxdirectx-9vertexnormals

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Setting the Debug version of the Direct3D runtime won't stick...

debuggingdirectxdirectx-9

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Background face is visible over foreground face in same mesh while using a diffuse shader in DirectX...

c++directxshaderdirectx-9

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Missing ';' identifier before PVOID64...

directx-9

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How to do this in Direct x 11?...

c++directxdirectx-11directx-9

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D3D9 Proxy DLL store D3DXMATRIX (c++)...

c++proxydirectxdirectx-9

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DirectX 9 rotating around "joints"...

animation3ddirectxdirectx-9revolute-joints

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Converting 16 bit unsigned int array to 32 bit float array...

c++type-conversiondirectx-9

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How do I solve LNK2019 for Direct3DCreate9?...

c++visual-c++directxdirectx-9

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How to make my application load the right d3d9* dll...

visual-studiodlldirectxdirectx-9

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Should I favor a higher ShaderModel even if shader can be compiled with a lower version?...

shaderhlsldirectx-9

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Drawing font texture (character upside down)...

c++fontsdirectxdirectx-9

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How to set top-left coordinates in DirectX 9?...

c++windowsdirectxdirectx-9

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Colours being degraded/blended during drawing in EndScene...

c++directxdirectx-9

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Loading meshes from .obj (or any other) File into DirectX9/C++ project...

c++directxmeshdirectx-9

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Draw Point or filled in circle...

c++directxdirectx-9

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Ignore Colour when drawing...

c++directxdirectx-9

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Efficient way to render multiple mesh objects in different positions using DirectX / C++...

c++directx-9

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How do I link d3dx9?...

c++directx-9

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ID3DXSprite depth sorting...

spritedirect3ddirectx-9

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How to draw D3DXFont using D3DXSprite in DirectX 9 as fast as possible?...

c++directxdirect3ddirectx-9

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How to draw line and font without D3DX9 in DirectX 9?...

c++directxdirectx-9

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Create struct for vertex buffer on DX9...

c++directxdirectx-9vertexvertex-buffer

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