I am trying to set the Texture Addressing Mode to border color in my DirectX application. According to this source all I have to do is:
call IDirect3DDevice7::SetTextureStageState and pass the texture stage identifier as the first argument, the D3DTSS_BORDERCOLOR stage state value as the second argument, and the desired RGBA border color as the third argument
I try to use the following code:
m_device->SetTextureStageState(0, D3DTSS_BORDERCOLOR, 0);
But I get a compilation error saying
identifier "D3DTSS_BORDERCOLOR" is undefined
Are you sure you want to use DirectX7?
You document is too old, that's for DirectX7 which is deprecate now, you should use the following function in DirectX9
m_device->SetSamplerState(0, D3DSAMP_BORDERCOLOR, 0xffff0000) // red color
Updated:
In case you didn't set the correct address mode, here is the code for border mode.
m_device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
m_device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);