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Incorrect ray direction from inverse vp matrix and camera position...


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Arrays for matrices and vectors in Java...


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Get primitive from AABB tree intersection...


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Intersection test with kd-tree...


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Implementation of Orthogonal Camera in C#...


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How to handle incorrect index calculation for discretized ray tracing?...


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Why are KD-trees so damn slow for nearest neighbor search in point sets?...


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BVH trees - ways to determine child nodes intersection order?...


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opengl ray picking/tracing with cardboard (GVR)...


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Ray Tracing using k-d trees for stanford bunny model...


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Speeding up global illumination using space filling curves - How does it works?...


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Ray Tracing: Sphere distortion due to Camera Movement...


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Reducing the O(n²) Time Complexity of a Ray Casting algorithm...


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Java raytracer increase CPU usage...


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Triangle intersection in raytracer not working...


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Fast SSE ray - 4 triangle intersection...


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Ray tracing via Compute Shader vs Screen Quad...


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RayTracing: When to Normalize a vector?...


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Raytracing reflection artifacts and transparency...


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Are there any rendering alternatives to rasterisation or ray tracing?...


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Performance of Ray Tracing...


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Nvidia Optix eye space intersection points...


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Camera rotation matrix...


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Should I use Intel Embree via API or via the project's source code itself?...


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rotate the image rendered by pbrt...


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