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How can i handle a camera direction parallel to the y-axis my raytracer...

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Different results for the same float calculations...

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Compute camera rotation in raytracer...

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Omni-directional light in raytracing program gives wrong render c++...

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Casting ray vs projecting vertices?...

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How can I calculate the Focal Length of my rendered image in a ray tracer (Let's say PBRT)?...

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Java: Multi-Threading and 2D threads...

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Why is this return type valid?...

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Real time ray tracer...

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Finding Normal of Sphere in Ray Tracer Porgram...

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Ray-Sphere Intersection Derivation...

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Pinning pointer arrays in memory...

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What is in the stack?...

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