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Spawn bullets in different directions (Unity/C#)...

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Is there a library for quaternions and matrices with all the standard operations?...

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Unity rotating parent so that child's position matches with point...

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How to fix "No module named 'quaternion'" in Python?...

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SceneKit physicBody angularVelocity as local "body fixed" angular rates...

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Efficient way to apply mirror effect on quaternion rotation?...

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Find the optimized rotation...

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How to multiply two quaternions...

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Quaternion from Orthogonal Basis...

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Interpolation Between 2 4x4 Matrices...

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How do I rotate a Quaternion with 2nd Quaternion on its local or world axes without using transform....

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How to have consistent rotation speed with transform.Rotate in unity?...

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I'm almost there? 4 DOF robot arm forward kinematics...

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Is there an algorithm for converting quaternion rotations to Euler angle rotations?...

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'Difference' between two quaternions...

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Finding quaternion representing the rotation from one vector to another...

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Computing quaternion in three.js to orient object to target direction and normal...

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Python division of small floats in quaternion calculations...

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Apply game object rotation using relative VR controller rotation?...

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How to fix ModuleNotFoundError: No module named 'quaternion' problem?...

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Calculating Euler angles from Rotation matrix in C++...

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Pyqtgraph GLMeshItem set rotation with quaternion...

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how do I rotate a direction Vector3 upwards by an angle in unity...

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Plotting 3D Vector in Matplotlib using a Position and a Quaternion...

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How to calculate rotation to align System.Numerics.Vector3 with world up vector [0, 1, 0] in C#?...

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Clamp a quaternion rotation in unity...

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Multiple quaternion multiplication...

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