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Why light color in PBR material can be larger than 1?...


lightphongpbr

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Ray Tracing - Normal mapping illegal bounce...


renderingraytracingpbr

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Physically Based Shading, IBL, Half Vector, and NDotR vs NDotV...


graphicsfragment-shaderlightingpbr

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Assimp FBX loader and PBR textures...


fbxassimppbr

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PBR shader is too transparent...


unity-game-engineshaderpbrshader-graph

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Aframe 1.0.4 - setting scene.environment does not update materials...


aframeenvironmentpbr

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Transparent glass with reflections in SceneKit...


renderingscenekitpbr

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ThreeJS GLTFExporter doesn't export PBR material maps...


three.jsexportgltfpbr

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What exactly are the limits of Open Shading Language (OSL) in terms of new materials/BSDFs?...


blenderraytracingshadingpbr

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PBR Frensel effect...


graphics3drenderingpbr

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Should I use Intel Embree via API or via the project's source code itself?...


c++raytracingpbrembree

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Physically Based Rendering: role of ambient light in BRDF...


openglglslrenderingpbr

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How is BRDF usually implemented?...


reflectiongraphicsrenderraytracingpbr

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How to create PBR metal material from scratch in Unity?...


unity-game-enginetexture-mappingpbr

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SceneKit: how to reproduce iOS 9 lighting color effect (one directional, one ambient) on iOS 10 with...


iosscenekitlightingpbr

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Frostbite PBR: different compression on separate texture channels of the same texture...


openglcompressiontexturesdxtpbr

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