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Render to 1D texture...

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Does ftransform() in GLSL 1.20 do the same thing as mat3(gbufferModelViewInverse) * (gl_NormalMatrix...

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Prevent loop unrolling in shader program when using ANGLE...

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WebGL - no matching overloaded function found...

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Does WebGL/GLSL intermediate variables improve performances with no downsides?...

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Textures in OpenGL show up as single colors?...

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How to infer shader type with "shaderc_glsl_infer_from_source"?...

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Why am I getting a syntax error when using modulo on floats in my fragment shader?...

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How do you move variables from Vertex shader to Geometry shader?...

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Only getting position data when rendering multiple attributes in OpenGL program?...

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GLSL, semaphores?...

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WebGL not displaying my triangle despite no errors or warnings...

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Check if sampler2D is empty...

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Is discard bad for performance when doing depth testing without depth writing?...

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Raymarching Clamping coordinate makes weird streched artifacts...

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C++ GLSL shaders: "error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30,...

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Can't seem to draw a vertex_list in Pyglet 2...

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Drawing a circle using smoothstep() with dot() or length() produces different results...

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OpenGL shaders uniforms optimization...

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WebGL - Draw textures to canvas async / in sequence deletes old textures...

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Confused about Vulkan view matrix...

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Debugging shaders, specifically .glsl on macOS...

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glsl member-wise ?: operator...

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Can't figure out how to sample from a 1D sampler in a 2D fragment shader in OpenGL...

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How to add a rotation to a simple triangle, using GLSL?...

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