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How to infer shader type with "shaderc_glsl_infer_from_source"?...


glslshadervulkanshaderc

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Invalid entry point for shader when using HLSL->SPIR-V->OpenGL...


c#openglspir-vshaderc

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Spirv cross and HLSL for vulkan, merge bindings?...


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glsl conditionally assigning out_color...


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