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How to infer shader type with "shaderc_glsl_infer_from_source"?...

glslshadervulkanshaderc

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Invalid entry point for shader when using HLSL->SPIR-V->OpenGL...

c#openglspir-vshaderc

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Spirv cross and HLSL for vulkan, merge bindings?...

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glsl conditionally assigning out_color...

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