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fragment uv flip glsl shader and wondering how i can replace the if statements with working math...

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Are Shader Storage Buffer Objects the right tool to have persistent memory between shader loops?...

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glEnableClientState vs shader's attribute location...

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Layout specifiers for uniforms...

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OpenGL sampler2D array...

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What is the use of block name in Vulkan GLSL?...

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Efficiently transforming many different models in modern OpenGL...

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Detect single channel texture in pixel shader...

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How to use bit operations in GLSL 1.3 with OpenGL 2.1...

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The intersection shader reads zeroes out of an SSBO...

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SFML 2.5.1 - Geometry shaders are not supported, Ubuntu 22.04, NVIDIA GeForce RTX Mobile...

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Wobble in volumetric fixed step raymarching...

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Plasma Shader is not rendering as expected...

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Compute shader won't write to texture...

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My GLSL Diffuse Shader is not working properly. How can I fix it?...

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GLSL ES - Mapping texture from rectangular to polar coordinates with repeating...

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Move circle with Projection matrix...

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"incorrect preprocessor directive" in fragment shader?...

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Godot shader swap materials by world position on 3d mesh...

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Rust Vulkano creation of compute pipeline does not work and freeze my video card...

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How do I set uniform mat4 in GLSL shader using sf::Shader::setUniform?...

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OpenGL mix() fragment shader function not working and sample renaming messing with textures...

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How to let a vertex shader in OpenGL ES 2.0 perform GPGPU computing?...

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"Waves" shader is wrapping over...

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"Intrinsics" possible on GPU on OpenGL?...

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Calculating color histogram of framebuffer inside compute shader...

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Failing to map a simple unsigned byte rgb texture to a quad:...

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GLSL simple shader results in strange compilation errors...

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Passing a variable to an OpenGL GLSL shader...

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