I am trying to create a game for kids where they can drag letters on to a stage to make words.
I want to add a 'trash can' where users can drag letters they no longer need to dispose of them. I have created the movie clip but am totally unsure how to make it function using AS3.
I would also like to add a reset button so that the stage reverts to it's original state. Again, I have drawn it up and added the little as3 that I am aware of (to make it a button) but if anyone could assist with how to actually make this happen, I would be grateful.
The files are here: SWF | FLA and the code for the game is as follows:
import flash.display.MovieClip;
for (var i=1; i<27; i++)
{
this["object" + i].addEventListener(MouseEvent.MOUSE_DOWN, onStart);
this["object" + i].addEventListener(MouseEvent.MOUSE_UP, onStop);
}
var sx = 0,sy = 0;
function onStart(e)
{
sx = e.currentTarget.x;
sy = e.currentTarget.y;
e.currentTarget.startDrag();
}
function onStop(e)
{
if ( e.target.dropTarget != null &&
e.target.dropTarget.parent == dest &&
e.currentTarget.name != "copy" )
{
var objectClass:Class =
getDefinitionByName(getQualifiedClassName(e.currentTarget)) as Class;
var copy:MovieClip = new objectClass();
copy.name = "copy";
this.addChild(copy);
copy.x = e.currentTarget.x;
copy.y = e.currentTarget.y;
e.currentTarget.x = sx;
e.currentTarget.y = sy;
copy.addEventListener(MouseEvent.MOUSE_DOWN, onStart);
copy.addEventListener(MouseEvent.MOUSE_UP, onStop);
}
e.currentTarget.stopDrag();
}
resetButton.addEventListener(MouseEvent.CLICK, reset);
resetButton.buttonMode = true;
function reset(event:MouseEvent):void
{
//Not sure what AS3 to add here to reset to original state
}
I have already gave you the solution here Flash AS3 Clone, Drag and Drop
Here, I am providing a detail solution on how to drag objects inside a bin and remove them.
For dropping copied objects inside a bin, after dragging is stopped, check collision with bin object. for more info see,
copiedObject.hitTestObject(binObject)
For e.g.
First create trash-can MovieClip
on the stage and give it an instance name 'trashCan' and add following lines to your onStop()
(below e.currentTarget.stopDrag();
)function like so:
UPDATE:
var copiedObjsArr:Array = [];
function onStop(e)
{
if ( e.target.dropTarget != null &&
e.target.dropTarget.parent == dest &&
e.currentTarget.name != "copy" )
{
//Code here remains same
//.......
//Keep collecting copied letters for further access in `reset()` function
copiedObjsArr.push(copy);
}
else if(e.currentTarget.name == "copy") //this is 'else if' (newly added)
{
var tarObject:MovieClip = e.currentTarget;
// These detects collision of dragged object with the trashCan
if(tarObject.hitTestObject(trashCan)) {
//These removes dragged object from the display list (not from the memory)
removeChild(tarObject);
tarObject = null; //to garbage
}
}
e.currentTarget.stopDrag();
}
And your reset()
becomes like so:
function reset(event:MouseEvent):void
{
if(copiedObjsArr.length > 0)
{
//Traverse through all copied letters
for(var i:int = 0; i<copiedObjsArr.length; i++)
{
var objToRemove:MovieClip = copiedObjsArr[i];
removeChild(objToRemove);
objToRemove = null;
}
//Finally empty the array
copiedObjsArr = [];
}
}