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How to implement Depth of Field in Ray Tracer?...

c++raytracingdepth

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Which concepts should be used to render road lighting from a vehicle point of view using Blender?...

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Screen Coordinates...

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Area sampling vs BRDF sampling in rendering...

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what is meant by linearization of BVH and bucket count for SAH?...

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Converting a 3D-Scene to 2D-image using raytracing (webgl, three.js)...

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obfuscated C++ Translation: float&, two for loops...

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finding the intersection of a line with an arbitrary surface?...

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How to select focal lengh in ray tracing?...

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2D/3D shadows by a Neural Network...

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The best way to handle options in a performance-based application...

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Rectangle Ray Intersection...

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Direction Of Light From LightSource RayTracing...

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Ray Tracing C# Triangle Intersection...

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Why don't a see a performance increase while using a threadpool?...

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3D photo-realistic rendering: Diffusion, ray-tracing...

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Computer Graphics: Raytracing and Programming 3D Renders...

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What visual effects can be rendered in ray tracing that are hard or can't be done in current ras...

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Does the ray tracing algorithm involves rasterization of image?...

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Inferring U,V for a point in a Triangle from Vertex U,V's...

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C++ Raytracer with opengl display skew in specific resolution...

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Incorrect ray creation in OpenGL from a mouse click when clicking on the extreams of the x-axis of t...

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How would you implement a perfect line-of-sight algorithm?...

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Is this plane-ray intersection code correct?...

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K-D tree for ray tracing in a rotating scene...

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Doubts in RayTracing with GLSL...

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Split of Bounding box in KD-Tree construction from “Physically Based Rendering"...

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Why is my ray-traced image entirely black?...

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Best algorithm for ray picking through a lot of spheres...

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Raytracer Refraction Bug...

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