As far as I know, the most powerful raster based engines still can't deal with some visual effects. I will list some below and would like to know if I am right or not and what other effects are hard do generate using raster based renderers.
Mirror reflections Cube maps can be used to simulate reflections but if the scene changes a lot, it became a problem to the raster renderer right ?
Curved surfaces Since raster is poligon based ...
Ambient Occlusion Could be easily done for static elements, but what about moving objects ?
Caustics I believe it's possible to simulate but if the object changes in form, the effect can't be easily updates in raster based rendering right ?
Detailed shadows I can imagine leaves moving in a tree...
What else ?
Thanks in advance !
Your #2 is not quite correct (though correct for most hardware rasterizers), and you left out (as #'s 6 and 7?) refraction and various sorts of diffuse scattering (e.g., "final gather" style bouncing).
All of these effects can be approximated by rasterization, but done in a superior more physics-based way via ray tracing or better yet path tracing.