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are GL_TEXTURE_EXTERNAL_OES texture2D coordinates normalized or no?...

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OpenGL ES 3.0 matrix array only using first matrix...

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First two fragment shader outputs are different...

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why the modelview matrix?...

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glsl shader in Quartz Composer...

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three.js normal map rendering differently windows/mac...

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Is modf() supported in OpenGL ES 2.0 Shader Language?...

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Vertex Shader fails to compile. Can't find the mistake...

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Webgl GLSL / Open GL ES 2.0...

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glsl (es) float division performance...

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glsl es const mat2 array...

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Should I avoid creating multiple variables when programming a shader?...

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Learning GLSL from glsl.heroku.com...

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GLSL ES 3.0 - uniform in both vertex and fragment shader, and max vertex/fragment uniform vectors...

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GLSL (ES 3.0): reference a uniform using another uniform's location and an offset...

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Shadow mapping does not work correctly using GLSL and OpenGL...

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How to create multiple PointSprites in different states?...

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Coloring a plane based on texture pixels...

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Broken shader on ZTE Android version 4.0.4...

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Writing to gl_FragColor causes INVALID_OPERATION on Android...

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Why is a texture coordinate of 1.0 getting beyond the edge of the texture?...

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vertex shader without attributes...

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Pass "uniform sampler2D" to glsl shader in libgdx(using modelBatch)...

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OpenGL 2D introduction Android...

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How can I get more helpful GLSL compilation errors?...

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Float modulo operator that includes the upper value...

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