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Is "#line 0" valid in GLSL?...


opengl-esglslglsles

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Weird GLSL float color value in fragment shader on iOS...


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GLSL ES precision errors and overflows...


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Unexpected behavior in fragment shader algorithm...


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length() in GLSL bug on Samsung Galaxy S3...


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GLSL ES 2.0 - Alternative for UBO?...


opengl-esopengl-es-2.0glslglsles

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Does OpenGL (and OpenGL ES) support preprocessor "line continuation" characters?...


opengl-es-2.0glslglsles

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Very slow fract operation on Galaxy SII and SIII...


androidopengl-es-2.0glsles

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OpenGLES2 Failing to render bitmap...


androiduser-interfaceopengl-es-2.0glsles

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Opengl ES 2.0: parts of a model are occluded where they shouldn't. Is z-buffer to blame?...


androidopengl-es-2.0vboglsles

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Objective-C GLSL mix() equivalent...


objective-ccocos2d-iphoneglsles

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Is compiling a shader during rendering a good / valid practice in OpenGL ES?...


androidopengl-essamsung-mobileglsles

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GLSL Shader Error on Mac, but not Windows: cannot convert from 'const int' to '4-compone...


javaopenglglsllibgdxglsles

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Passing variables between GLSLES vertex & fragment shaders...


opengl-es-2.0glslshaderglsles

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