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GLSL shaders compiling, but program not linking...

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Passing a large array from vertex to fragment shader in glsl v100...

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How to declare a function that returns an array in glsl es (version 100)...

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OpenGL ES 2.0 on Desktop Windows...

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Workaround to use uniforms (or similar) in WebGL for loops?...

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Open GLES Normal Map Shader Lighting Incorrect...

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Instanced drawing with OpenGL ES 2.0 on iOS...

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Is it possible to get the winding order in the fragment shader?...

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OpenGLES 3.0 Shader Compile error on Android Device for in and out storage qualifiers...

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Shader looks terrible on iOS but fine on Windows...

iosopenglglslopengl-es-2.0glsles

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Is there a performance penalty for enabling OpenGL ES extensions?...

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GLSL - compressing/packing multiple 0-1 colours (var4) into a single var4 variable...

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Underlying implementation of normalize() and length() in GLSL...

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GLSL ERROR: No vertex attrib is enabled in a draw call...

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Why no access to texture lod in fragment shader...

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OpenGL ES GLSL shader on Android not loading correct version?...

androidopengl-esglslglsles

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Setting vectors in shaders, How does it work? OpenGL GLSL...

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GLSL Fragment shader won't compile with a texture2D call uncommented...

androidopengl-esglslopengl-es-2.0glsles

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Why is there a light area between edges when rendering an inner shadow by calculating the nearest di...

opengl-esglslopengl-es-2.0glsles

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How to execute 2 passes for a blur effect in openGL ES 2.0...

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Is there a way to check what OpenGL / GLSL extensions are used by a program?...

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glGetUniformLocation returns -1 for USED variable, Hell with optimization...

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Fragment shader reading value in uniform array in OpenGL ES 2.0...

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Parralax mapping does not work correctly using OpenGL and GLSL...

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GLSL Circle gets eliptical on Rendering on screen?...

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Android onDrawFrame() massive delay...

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Porting desktop GLSL shader that uses bit operations to GLES...

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Very strange behaviour with sampler handling using OpenGL and GLSL...

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a simple compare of vec4.x > 5...

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Manual selection lod of mipmaps in a fragment shader using three.js...

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