When I import my Model from Blender to Unity the model appears discolored. For example the torso of the character model is red in Blender in Unity however it appears to be orange.
I tried importing the Model with and without the texture packed into the FBX file, importing the texture file seperatly. However nothing seemed to work.
I found a solution. By scaling the texture up by 8 times (8x8 --> 64x64 px) and not using infinitly small UV points it works.