Ok now suppose I have a Bitmap, called smile.bmp
.
And then I load the bitmap with a width of 100px and a height of 100px.
HBITMAP hBitmap = (HBITMAP)LoadImage(NULL,
L"C:/MyImages/smile.bmp",
IMAGE_BITMAP,
100 /*Width of Image*/,
100 /*Height of Image*/,
LR_LOADFROMFILE);
// Loading the Bitmap with a width and height of 100px.
And then I create a pattern brush using the Bitmap.
HBRUSH hBrush = CreatePatternBrush(hBitmap /*The Bitmap*/);
Now if I use FillRect
using this brush, could I using any RECT
structure?
For example,
RECT rect1 = {0, 0, 200, 200};
FillRect(hdc, &rect1, hBrush);
// Would it stretch the Bitmap or not even bother drawing it?
If you can recall I loaded the Bitmap with a width and height of 100px. But now I am filling a rectangle with a width and height of 200px.
So here is my question, would it even fill the area, or would it stretch the pixels to match the area?
It will tile the brush pattern to fill the area. The documentation shows an example.