I made a multiplayer game with photon unity, when a player has joined a room I want to display the name of the joined room in the scene please tell me how to do it?
Simply use OnJoinedRoom
and get the PhotonNetwork.CurrentRoom
and then its Name
like e.g.
public void OnJoinedRoom ()
{
var roomName = PhotonNetwork.CurrentRoom.Name;
Debug.Log($"Joined room {roomName}");
// ... However you want to display it e.g. assign it to an UI.Text or TextMeshPro etc
}